Posted with permission from TGC
TGC is not affiliated with this contest and bears no responsibility for it's content or outcome
Purpose
This contest has been created to bring out specific talent in the 3D modeling and interface design areas of game art. The hope is to find an artist with those specific talents that would be interested in working with me to design and create the artwork for Worlds Apart Online.
All levels of talent are welcome to participate.
Prizes
First Prize..... $ 100.00 US
Second Prize..... $ 50.00 US
Third Prize...... $ 25.00 US
Judging
Winners will be selected by myself and 2 anonymous judges here at KISTech Systems. The winning selections are final and at the sole discretion of KISTech Systems.
Winners will be announced in this forum, and will be notified by email.
Important Dates
The contest begins today Tuesday February 3rd.
The contest ends Wednesday March 4th at
12 midnight Pacific Time.
Winners will be announced by 12 noon Pacific Time on Friday March 6th.
Artwork
First, read the story here:
http://www.worldsapartonline.net/games.asp
The contest art should be a space ship that fits in with the story, however this does not necessarily mean that any of the submissions will be used for the game.
There are three categories of ships to choose from.
- Civilian and Corporate cargo ships capable of hauling one or more cargo pods.
- Solanian Military ships. Small fighters and light cruisers.
- Pirate ships. A mix of small fighters, cargo ships, and light cruisers.
The details are left to your imagination.
Since this contest is meant to show skills in developing game playable models, the polycount should be no higher then 20,000. Textures should be limited to 512 x 512, with the bigger ships having textures up to 1024 x 1024 if you feel it's necessary.
Less is sometimes more, so if you can get the look you want with fewer polys and smaller textures, so much the better.
Entries
To keep things fair, there should be only one ship per entry. If you choose to model more then one, they will count as separate entries. Each entry must be a unique model, not the same model with a different texture. Single models with multiple textures should be posted as one entry.
Screenshots of progress in this thread are welcome. A new thread will be created on March 2nd for final submissions.
Final submissions should include a screenshot, the model in DirectX format (DBPro readable), and any textures used. All models and textures must be original works of your own creation and not a part of any other project.
All entries become the property of KISTech Systems. In the event that your entry is used in any way, you will be notified and proper credit will be given.
KISTech Systems is in no way representing this contest as a job offer for the winners. If a given artist shows the specific talents we are looking for they may be contacted for contract work after the contest. Those contacted may or may not be one of the winners.