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3 Dimensional Chat / KISTech Systems 3D Modeling Contest (1st prize $100)

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KISTech
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Location: Aloha, Oregon
Posted: 3rd Feb 2009 20:05 Edited at: 4th Feb 2009 06:30
Posted with permission from TGC

TGC is not affiliated with this contest and bears no responsibility for it's content or outcome

Purpose

This contest has been created to bring out specific talent in the 3D modeling and interface design areas of game art. The hope is to find an artist with those specific talents that would be interested in working with me to design and create the artwork for Worlds Apart Online.

All levels of talent are welcome to participate.

Prizes

First Prize..... $ 100.00 US
Second Prize..... $ 50.00 US
Third Prize...... $ 25.00 US

Judging

Winners will be selected by myself and 2 anonymous judges here at KISTech Systems. The winning selections are final and at the sole discretion of KISTech Systems.

Winners will be announced in this forum, and will be notified by email.

Important Dates

The contest begins today Tuesday February 3rd.
The contest ends Wednesday March 4th at 12 midnight Pacific Time.
Winners will be announced by 12 noon Pacific Time on Friday March 6th.

Artwork

First, read the story here:
http://www.worldsapartonline.net/games.asp

The contest art should be a space ship that fits in with the story, however this does not necessarily mean that any of the submissions will be used for the game.

There are three categories of ships to choose from.

- Civilian and Corporate cargo ships capable of hauling one or more cargo pods.
- Solanian Military ships. Small fighters and light cruisers.
- Pirate ships. A mix of small fighters, cargo ships, and light cruisers.

The details are left to your imagination.

Since this contest is meant to show skills in developing game playable models, the polycount should be no higher then 20,000. Textures should be limited to 512 x 512, with the bigger ships having textures up to 1024 x 1024 if you feel it's necessary.

Less is sometimes more, so if you can get the look you want with fewer polys and smaller textures, so much the better.

Entries

To keep things fair, there should be only one ship per entry. If you choose to model more then one, they will count as separate entries. Each entry must be a unique model, not the same model with a different texture. Single models with multiple textures should be posted as one entry.

Screenshots of progress in this thread are welcome. A new thread will be created on March 2nd for final submissions.

Final submissions should include a screenshot, the model in DirectX format (DBPro readable), and any textures used. All models and textures must be original works of your own creation and not a part of any other project.

All entries become the property of KISTech Systems. In the event that your entry is used in any way, you will be notified and proper credit will be given.

KISTech Systems is in no way representing this contest as a job offer for the winners. If a given artist shows the specific talents we are looking for they may be contacted for contract work after the contest. Those contacted may or may not be one of the winners.

Alucard94
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Posted: 3rd Feb 2009 21:24 Edited at: 3rd Feb 2009 21:28
I'll probably enter, although thinking about the competition (Dark coder springs to mind) I don't think I'll win. But hey, it's fun.


Alucard94, the member of the future of the past.
Strelok
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Location: In your cupboard.
Posted: 3rd Feb 2009 21:27
yea sound uber cool.. I think I enter to , if I find some time.


KISTech
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Posted: 4th Feb 2009 01:23
Quote: "thinking about the competition (Dark coder springs to mind)"


I'm hoping DC enters just so we can see what he comes up with.

Quote: "I don't think I'll win. But hey, it's fun."


You never know.. You just never know..

Crav3
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Posted: 4th Feb 2009 05:29
This looks cool. I'll probably enter, I'm guessing this would be a paid position if working with you. So there isn't a limit to poly count or texture size?

KISTech
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Posted: 4th Feb 2009 06:17
I'll reply here and edit the first post.

Quote: "So there isn't a limit to poly count or texture size?"


The talent we're looking for is that of making game playable models, so polycount and texture size does matter. See the first post for details. (after I edit it)

Quote: "I'm guessing this would be a paid position if working with you."


Yes, it would be contract work, on a per model or per collection basis. Most likely the latter.

Frap
User Banned
Posted: 4th Feb 2009 09:26
oooooo, sounds like a lot of fun this one, got be sketching ideas out instead of working today

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
SamHH
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Posted: 4th Feb 2009 15:29
Do you want ship interiors or just the outside?


KISTech
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Posted: 4th Feb 2009 17:14
Just the outside.

lazerus
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Posted: 4th Feb 2009 20:13
Yay REDEMTION,!!

i can finally have a proper go at this, my last battelship comp for a £1000 blew up in smoke, with my computer lol

this sounds intresting, do you have any models handy so i can mimic your style or do you want something 'new,

its your choice here, although i would like to see where your going with this

me thinks ill start sketching



cheers cb

KISTech
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Posted: 4th Feb 2009 20:54
LOL.. The main purpose of this is to find someone that "can" model. I gave it a try a few times and ended up with some seriously bad programmer art.

This is basically freeform. Read the storyline and design what you think it should look like.

lazerus
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Posted: 5th Feb 2009 00:02
yeah ive got a pretty good picture so far but work's harrasing me atm
plus am spending most of my free time to chill out on xbox live with me my mates or druck or both

ill through up some sketchs when its ready and a few basic temps ill use

JLMoondog
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Posted: 5th Feb 2009 00:28 Edited at: 5th Feb 2009 02:43
Seems like some good ole fun. I think I'll give it a go..though I have to say I'm a bit rusty in 3D

edit:
is there any style your going for with these different factions? you don't actually give much info as to the look of the game. Or, is there any game that your trying to look like, or look better then?

Are you going to be using shaders with the models as well? Norm, spec, etc?

You gave a texture size, what about poly limits? You mentioned the lower the better..but what's your engines limit? How many ships are you wanting to have on screen at once?

Just trying to get more info
KISTech
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Posted: 5th Feb 2009 03:17 Edited at: 5th Feb 2009 03:21
Register and download the beta to get a feel for the environment in the game. http://www.worldsapartonline.net Just don't use the ship in there as a guide. I made it as a placeholder.

For the sake of the competition, I'm not going to interject any style specifics. It's not about getting you to make models for the game, but to see what styles you come up with on your own. Then we'll see who might be making the models for the game.

Quote: "what about poly limits?"

I mentioned a high limit of 20,000 polys in the first post.

Quote: "but what's your engines limit?"

The game engine is DBPro.

Quote: "Are you going to be using shaders with the models as well? Norm, spec, etc?"

I don't yet know if I'll be using shaders for the first release. They may come in a patch later as an option. I'm trying to code the game for the lesser capable machines so I don't exclude to many potential players. In the end it should be playable on a 2GHz P4 with a GeForce 6 or 7 series card.

Frap
User Banned
Posted: 5th Feb 2009 09:19
KIStech, any chance of some screen shots of the game in its current state, Unfortunatly I cannot run games on my computer and it would atleast give me some opprtunity to match my style to that within your game.

Also I like to add one or two animated features to my models such as undercarrige of some sort or a cockpit that can open or rotating raders etc, with out being able to play the game I cannot gauge whether these features are required. Could you let me know if this is possible or required in your engine.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
KISTech
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Posted: 5th Feb 2009 19:43
Can't run games? Work computer right?

Here's a short video. Nothing fancy.
http://www.worldsapartonline.net/images/wao_vid1.wmv

Frap
User Banned
Posted: 7th Feb 2009 15:33
laptop is the only machine connected to the web but it has a very poor graphics ability. My main machines network card has died.

The link you posted doesnt work for me.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
lazerus
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Posted: 7th Feb 2009 19:01
same...

I have a 'aduquate machine to handle usage so i doubt its not just us

KISTech
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Posted: 7th Feb 2009 19:27
It's probably the file format. Although, since we're all using Windows you would think a wmv file would work..

I'll get the format worked out to something more common and edit this post when it's set.

AndrewT
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Posted: 7th Feb 2009 19:48
Quote: "Although, since we're all using Windows you would think a wmv file would work.."


You'd be surprised...

Anyway the video worked fine for me on Win Vista so it probably is in fact the file format.

Frap
User Banned
Posted: 7th Feb 2009 21:47
I get 404 error

nothing to do with vista

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
KISTech
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Posted: 7th Feb 2009 22:46
Quote: "I get 404 error"


Hmm. That's certainly not a file format error.

Are you able to get to the web site at all?

http://www.worldsapartonline.net

Frap
User Banned
Posted: 8th Feb 2009 07:21
The site works.

But if I click on the link for the movie I get IE cannot display web page

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Frap
User Banned
Posted: 8th Feb 2009 09:45
OK managed to download the video through the link.

The game looks like a version of Elite to me, Can you tell me if you plan to have space stations to dock at or fly into and land.

Decided on a small cargo ship.

Drew up a few sketches and finally came up with something which I think may work, I have got the main geometry in place. I still have to do some thing with the rear I havnt quite decided what as yet. Need sort out some kind of docking arrangement or undercarrige and prehaps some engines of some kind.

Starting to add some details to the surfaces.



I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Frap
User Banned
Posted: 8th Feb 2009 17:19
I have remade the cargo pods to something a little more interesting, added some surface details at the front of the ship and included Navigation lights, I did check and they are the right way round. Still got the engines to do, a method of clasping the containers to the ship, undercarrige still.

Currently at 10k polys so hopefully I will be under the target



I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
KISTech
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Posted: 8th Feb 2009 18:06
I hadn't seen Elite before, so I looked it up. Reminds me a bit of the old Trade Wars that was written for BBSes using ANSI graphics.

The idea for Worlds Apart Online started 25 years ago. I didn't really have the skills or the equipment to pull it off at the time. (an Apple //e and a 300 baud modem weren't going to cut it.)

Lately there's been three games that inspired me to get this going. The first is a game called DarkSpace. A well written space colonization game, with capabilities for good sized battles. The only disappointing thing is that all space travel is in 2D, even though it's a 3D environmnet, but it's still fun.

The second one was Tachyon - The Fringe. It's still available on GameTap, and I still play it.

The third is EVE Online. I played it for a while, but I really came to hate the ship's controls and the interface. It's to bad really because it looks like fun, it was just to hard to get around.

Worlds Apart Online will have Mercenary Work, Independent and Corporate Transport Contracts, Pirate Raids, Large Battles with Alien Forces, Colonization, Exploration, and much more. This first release I'm working on now will be just the beginning, and will include the first 3 items.

The "and much more" part is something that will come much later, but will make this game stand out from anything that has come before it.

Frap
User Banned
Posted: 8th Feb 2009 18:17
sounds like fun, I have got to a point where I am stuck until I know how the ship is going to trade with planets. Will there be a space station so the ship lands or some kind of docking mechanism ?

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
lazerus
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Posted: 8th Feb 2009 18:21
do you want weapons attatched to these models or do you to have bulk heads and hard points for item and upgrades to be placed, the usual small - machine guns ## calibre then medium- rockects ## claibre machines large --- heavy plasmas, bays and colosule---- planet destroyer ion cannons ect.

And i would check out SINS that took the space genere to a whole new level, although, again left much to be desired.

Ill keep my under wraps, i gladly help if the space stations are needed to be built, i 'had a few before the big resteart.

cb,

TGC?
Maby a imbed at the top?< next to the other compettition, it would be nice to get more attention.

KISTech
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Posted: 8th Feb 2009 18:41 Edited at: 8th Feb 2009 18:42
There will be space stations in the game. Not very many in the beginning, but there will be some.

As for delivering cargo, what I had in mind for the moment were small automated ships that come up from the surface of the planet. They grab on to the cargo pod, and take it to the surface. When you select a contract to take, they bring the pods up to you.

In stations it will be forklifts or cranes that do the loading and unloading.

Quote: "do you want weapons attatched to these models or do you to have bulk heads and hard points for item and upgrades to be placed"


Hard points are probably best. There will be a variety of weapons to choose from.

Sins of a Solar Empire. Yeah, that one is pretty good.

Quadrazar
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Posted: 9th Feb 2009 21:38
small pirate fighter.



vertexCount = 397
triangleCount = 820

Amiga 500 - 68000 processor / 7 Mhz, 512 Kb RAM, 4-channel PCM synthesizer (stereo)
JLMoondog
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Posted: 10th Feb 2009 08:55
Nice model Quad, though honestly with the caution lines, it looks more like a construction ship...though a pirate could have stolen it! Evil welders!

SamHH
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Posted: 13th Feb 2009 03:47
Here's my concept for the fighter ship. It's kinda cute


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KISTech
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Posted: 13th Feb 2009 16:51
Good stuff so far everyone.

I'm wondering if leaving this open for a month was to long.

Bad Monkey
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Posted: 17th Feb 2009 17:36 Edited at: 17th Feb 2009 17:37
here's something I'm working on.




Visit my website:
http://www.artistsareus.com

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Neodelito
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Posted: 18th Feb 2009 06:11
Mmm... I'm enter

its Ok this style..??



how many ships you need per style??


http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
KISTech
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Posted: 18th Feb 2009 08:53
Check the first post in the thread, it's got all the details.

Neodelito
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Posted: 18th Feb 2009 15:37
one concept ready.. now model in progress



http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
KISTech
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Posted: 18th Feb 2009 17:36
What are you using to make that drawing?

Neodelito
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Posted: 18th Feb 2009 17:59
I use Alias.. (old version) why?..



http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
KISTech
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Posted: 18th Feb 2009 18:40
It has a nice airbrushed look to it. I was just curious.

Neodelito
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Posted: 19th Feb 2009 05:27
is a god soft.. (not the best..)
here is a pirate mother ship..



http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
dark coder
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Posted: 19th Feb 2009 13:12
Only just seen the thread .

Quote: "I'm hoping DC enters just so we can see what he comes up with."


I would... except I'm rather busy currently with other projects, but more importantly almost all media I make for these compos will ultimately be used in one of my projects, for example the spaceship I made for the last 3D compo I entered here was for Final Exodus Online. So making a model and having to hand it over without being able to use it myself is a big deterrent, and as great as cash prizes are $100 isn't much for the amount of work required.

In addition to this my main design interests are in heavily armoured medium-large ships and I don't think the categories for entries really encompass such ships. So sorry but I won't be entering .

FIGHTEX
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Posted: 19th Feb 2009 16:04
Does it matter where do you live, to be able to be in the contest=?

i am from slovenia.

Game.Love
KISTech
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Posted: 19th Feb 2009 18:18
@DarkCoder,

AWWWW..Dang it.. I do understand though.

@FIGHTEX,

It doesn't matter.

Toasty Fresh
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Posted: 21st Feb 2009 04:34
I'd enter, but I still suck at textures. I might throw something together for kicks.
FIGHTEX
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Posted: 21st Feb 2009 11:29
Jesus i suck at texturing.

Game.Love

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Neodelito
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Posted: 21st Feb 2009 11:52
texturing??
use http://www.cgtextures.com/ i a good resourse
other concept in modeling progress



[url="http://www.3dpoder.com/jaimezegpi/portal/menu2.swf"][/url]
FIGHTEX
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Posted: 21st Feb 2009 11:58 Edited at: 21st Feb 2009 12:15
its not finding textures thats that big of a problem its my ideas i cant think of what i want,
and also in more complex models like my desert eagle when i make a uv map i dont now whats what:s

btw. cool mothere ship

Game.Love
Neodelito
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Posted: 21st Feb 2009 16:40
hey i found this in my old pc... i made for old compo...(dc win)
now the mother ship..













[url="http://www.3dpoder.com/jaimezegpi/"][/url]
lazerus
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Posted: 21st Feb 2009 19:02
I remember that, whooped our ars### lol didnt dark coder win though?

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