Quote: "Well, what are u trying to do?
Write plain text to a file and then read it again?"
basically yes. I need to be able to write a save file including multiple variables, and then read it on a future play-through. Preferably, the data stored would not be readable in a text editor.
Also, I've played around with different include files to see what works and what doesn't, and several of the basic C++ header files stop the game from compiling successfully when included. For example, the include needed for strings. Am I doing something wrong with these that could be the source of my problem?
includes that stop the game from compiling:
#include <istream>
#include <iostream>
#include <string>
Quote: "I believe you should have a header file called fsstream."
I don't seem to have that file. what does it do anyhow?