Quote: "you dont just do the outline,you have to use more solid colors in the uv-map,and you have to set it to ignore lights in your engine.for shading,just shade the uv-map based on the level.this could also be used to outline a weapon like in redsteal,or highlight an object the player has to get"
But if the shading is put into the UV map, it won't be dynamic. So this method will only work for totally static objects in totally static lighting...what happens if you want your object to rotate, or you want your light to move? Your object will remain the exact same regardless of the fact that it's moving and the light source is changing.