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Dark GDK / animated levels

Author
Message
Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 4th Feb 2009 18:41
So I'm making a 3d platformer and some of the levels are animated with blocks moving around. However when I tried this it didint really work. When the player jump across to the moving block they stay floating in the air when the block move down. My game has good gravity so I thought it would move down with the block. It's like it's not updateing the model position. Is there some special thing I need to do or is it just not as easy as I think it is?
prasoc
15
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 4th Feb 2009 19:43
what collision library are you using?
Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 4th Feb 2009 20:12
sparkys
Matty H
15
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 4th Feb 2009 20:19
It sounds like your not updating the objects:



If its not this, post your code, or a small workable example.

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