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3 Dimensional Chat / Low Poly Bridge WIP

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Asteric
18
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Feb 2009 21:02
Hi again, thought that i would improve my low poly skills, so i decided to make a low poly fantasy bridge, now it was just a time passer, but it is turning out better that i expected, i may even put it in fpsc if the texture works out okay, what do you think?

Please remember it still is not complete, it is WIP

Alucard94
19
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 4th Feb 2009 21:54
I don't understand your wireframe at all, you have strange edges over the side of the bridge that doesn't seem to have any reason at all.


Alucard94, the member of the future of the past.
Game maker wannabe
19
Years of Service
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 4th Feb 2009 21:55 Edited at: 4th Feb 2009 21:56
Its good

Make it longer. Plus inset the sides and move them in, so you have a sort of frame effect which you see on some decorative bridges.

Keep going, I like your work very much.

H

<Insert Signature Here>
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Feb 2009 22:02
sorry alucard, where is the problem and i will correct it

AndrewT
19
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 5th Feb 2009 01:08
Quote: "sorry alucard, where is the problem and i will correct it"


I *think* Alucard is talking about this:



But there may be more that I'm not seeing.

Deathead
19
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Joined: 14th Oct 2006
Location:
Posted: 5th Feb 2009 13:15 Edited at: 5th Feb 2009 13:16
Yeah that is what he is getting at, also look at some references. Look at mainly concept art from Fable 2, or any other fantasy game, you'll see it is less basic. Also...
http://img6.imageshack.us/my.php?image=gickrcom93d1a5b38e7c9d6sw8.gif
More visual.



bergice
19
Years of Service
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 5th Feb 2009 23:13
I think its long enough, kind of high poly for my taste tough but i am one of those who always think i can have less polys

Looks like one of those chinese garden bridges
Some old cobble texture and a river and some trees and it would look awesome!

3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1
Xenocythe
21
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 6th Feb 2009 03:53
Judging from the perspective of the wireframe screenshot, that random line is actually just the edge of the bridge part of the bridge... from top step on one side, to the top step on the other side.

Looks good


AndrewT
19
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 6th Feb 2009 12:31
Xeno: Ya, that's possible.

Can we see a wireframe?

Red Eye
17
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Joined: 15th Oct 2008
Location:
Posted: 6th Feb 2009 18:02
nice bridge, some weard edges but nice


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
timmie124
18
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Joined: 29th Feb 2008
Location: some were in time
Posted: 16th Feb 2009 11:06 Edited at: 16th Feb 2009 11:07
ok good so far but there is a lot of unnecessary faces and edges


hope that helps you a bit i noticed some Ngons and some really unneeded parts and honestly it looks like you just took a bunch rectangles and formed put them together kinda like legos, are you primitive building by any chance?

Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 16th Feb 2009 12:51 Edited at: 16th Feb 2009 12:54
Nope, its all a single model, and don't worry i had already killed most unneeded polys but forgot to post, i have been caught up in my Mod that im making for fpsc. Also i can't see any n'gons from what you are pointing out.

Deathead
19
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Joined: 14th Oct 2006
Location:
Posted: 16th Feb 2009 12:58
@Timmie124: Thanks for explaining what we explained ages ago. Also where you said "Can be one" that would be a Ngon, which you explained a while back that you should remove the Ngon.



timmie124
18
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Joined: 29th Feb 2008
Location: some were in time
Posted: 16th Feb 2009 20:06
Quote: "@Timmie124: Thanks for explaining what we explained ages ago."

sorry i didn't click on your link thought it was a reference picture

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