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FPSC Classic Product Chat / FPS Creator x10 + Zbrush

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Armageddon Ash
15
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Joined: 1st Feb 2009
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Posted: 5th Feb 2009 00:27
i believe that you can get 3ds Max models into FPS Creator x10 and i was wondering if Zbrush models can be exported into FPS Creator x10?
Demon Air 3D
16
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Joined: 16th Sep 2008
Location: England
Posted: 5th Feb 2009 08:39
i think they're to high poly, but i think you could just your limited with polys...
like 300-600 for an object
3000-6000 for an character
and 2000-4000 for an weapon i think.
sorry if this is wrong lol
Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 5th Feb 2009 08:54 Edited at: 5th Feb 2009 22:29
I know for a fact that Mark (Bond1) uses Mudbox, which is similar. And then I am pretty certain that he puts it over to 3ds Max, lowers poly...maybe? And converts it to fpsc.


DarkBASIC Professional....Mmmmm the possibilities.
Dr Parsnips
17
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Joined: 14th Jul 2007
Location: London
Posted: 5th Feb 2009 10:00
i would imagine that mudbox and zbrush would only be used to export the normal maps from as the poly count would be way way to high, or they get it into max and bake the normal maps onto the low poly version.

so yes, for all intense and purposes you can use it to incorparte wth fpsc, it would only be the normal map tho.

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 5th Feb 2009 14:18
Yeah you can, but I wouldnt suggest it...
If I was you, I would make a "Low poly" in max and modify the lowpoly in Zbrush with details, then "Bake" the "High poly" onto the low poly.
This'll cut down on the polygons used on the model and it'll also make it optimised. :3
Meaning less lag, but it still looks awesome. ;D


"Your greatest teacher is your harshest critic"-'Butterfingers'
Aaagreen
17
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Location: City 17
Posted: 5th Feb 2009 14:24
Quote: "Mike (Bond1)"


Mark Blosser.

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 5th Feb 2009 15:25
Dammit Aaagreen! I wanted to correct him! Ah well, just bake your zbrush meshes into normal maps, and you can use them in x10. If you don't know what normal maps are or how to bake them you shouldn't have Zbrush and 3ds Max.


Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 5th Feb 2009 16:58
Quote: "If you don't know what normal maps are or how to bake them you shouldn't have Zbrush and 3ds Max"

No offense, but that makes little sense...
Even if you don't know what a Normal map is you can still use these packages for other things... Example, Moddeling and animating... Or rendering which is my favourite. <3

Oh, and BTW, here are a few amazing tutorials by Anton Kozlov.
Zbrush Normal mapping:
http://www.antonkozlov.com/Tutorials/ZMapper_Normals.html
Baking a high onto a low in 3DSMax
http://www.antonkozlov.com/Tutorials/MaxNormals.html

Enjoy these great tutorials, and see more at AntonKozlov.com
(http://www.antonkozlov.com/Tutorials.html)


"Your greatest teacher is your harshest critic"-'Butterfingers'
Armageddon Ash
15
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Joined: 1st Feb 2009
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Posted: 5th Feb 2009 17:31
"If you don't know what normal maps are or how to bake them you shouldn't have Zbrush and 3ds Max."

well i dont know what they are or how to bake them
but ive only been learning 3ds Max for like a month

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