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Dark GDK / Ressource file

Author
Message
Xzod
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location:
Posted: 5th Feb 2009 22:09
platform : dark gdk + vc++ 2008

hello,

i would like to use a ressource file (ex: ressource.dat) to make it conatin all pictures and sounds of my game, but i don't know how to proceed. are there tools for that ? or should i code my own ?

thx
Xzod
15
Years of Service
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Joined: 21st Jan 2009
Location:
Posted: 6th Feb 2009 00:26
ok i think i found a clue to start something :

dbWriteDirBlock : with this i can pack a full directory into a file

dbReadFileBlock : with this i can extract a particular file to disk

this method require to extract a file, read it again with a command such dbLoadImage, delete extracted file. this produce too many read/write i/o to disk and also may leave "ghost" files if computer or game crash before delete process.

is there a way to extract the file directly in memory to dbLoadImage buffer ?
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 6th Feb 2009 01:36
search this forum, there is alot of posts about it

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 6th Feb 2009 07:35
MoleBox. Not cheap. But its the ultimate solution.
Xzod
15
Years of Service
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Joined: 21st Jan 2009
Location:
Posted: 6th Feb 2009 15:08
Quote: "bjadams:MoleBox. Not cheap. But its the ultimate solution."


waw this seems to be a great tool ! thank you for your help
prasoc
16
Years of Service
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Joined: 8th Oct 2008
Location:
Posted: 7th Feb 2009 10:43
Yes that is what I use and seriously, it packs ALL game files into 1 .exe and when you click it, it runs without extracting anything and works fine. highly recommended! A+++++++
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 8th Feb 2009 20:28
with molebox, you can either pack all files into 1 exe or create external resource data files just like Xzod wants.

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