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FPSC Classic Product Chat / E.L.E scenarios trailer.

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dimoxinil
18
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Joined: 20th Mar 2006
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Posted: 5th Feb 2009 23:50 Edited at: 5th Feb 2009 23:50
We had just put a new video that shows the majority of scenarios of episode one, two, tree and four. Enjoy it!

Link: http://www.youtube.com/watch?v=0qk2770E9vg

More E.L.E videos on: http://www.youtube.com/user/ContinentalGames

Bye.

AOTD Creator
17
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Posted: 6th Feb 2009 02:04
Dude, awesome.

Zombie..zombie..zombie..zombie nation.
dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 6th Feb 2009 02:17
This looks absolutely fantastic! Can't wait for its release!

My ONLY complaint is that you're using the stock jumping sounds. If you changed it to something custom (as everything else is), it would be tons better. You'd never be able to tell it was FPSC if you had a custom jumping sound.

*This post will self-destruct in 10 seconds.*
AaronG
17
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 6th Feb 2009 03:06
How the heck did you get that turrent working??


Click above to sign up for the Axifer Designs Dev-Team!
Mr Bigglesworth
16
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Posted: 6th Feb 2009 03:42
Quote: "How the heck did you get that turrent working??"

That turret is cool!

WabbaJack!
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 6th Feb 2009 07:31
I really hope this is a commerical game as the quality (especially for an FPSC game) is amazing. If you sell it, I'll definatly be purchasing it

P.S would it be possible to see a map editor shot?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
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http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 6th Feb 2009 07:37
A couple of things though (just watched it again):

-You should change the stock FPSC sounds
-With the damage HUD, instead of it just appearing you should make it appear then fade out.
-Instead of the Damage HUD when you die, you should have the red screen but with another message e.g. "Player Name + Rank K.I.A" and maybe make a black HUD which covers the entire screen fade in

How long do you expect the development will continue for before it is complete? If it takes enough time for the migration to come out, would you consider using the new engine instead?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
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http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
KeithC
Senior Moderator
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Location: Michigan
Posted: 6th Feb 2009 15:42
I agree with Marc's suggestions.

dimoxinil
18
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Joined: 20th Mar 2006
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Posted: 6th Feb 2009 21:49 Edited at: 6th Feb 2009 21:53
Hi, Thanks for all your comments. We´re glad that you enjoyed our trailers. Thanks a lot.

Quote: "How long do you expect the development will continue for before it is complete?"

-Season one is finished.

Mark thanks for your suggestions, we can use that in future updates.

Quote: "would it be possible to see a map editor shot?"


yes, sure.




The next week more...

KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 6th Feb 2009 21:51
All I see is a red "x".

dimoxinil
18
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Joined: 20th Mar 2006
Location:
Posted: 6th Feb 2009 22:00
Sorry for the inconvenience. It´s corrected now

SikaSina Games
16
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 6th Feb 2009 22:30
One of the best modifications of FPSC IMO, this deserves a BOTB award, it's revolutionary!

PS: I commented on your vid, harryc51 BTW .

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Feb 2009 23:44
This doesn't look like a modification to me. He has said time and again that they didn't modify the engine at all, so my guess here is that they used FPSC X10. That would explain bloom and water.

Very lovely looking game, I have to agree about the jumping sounds though... it just doesn't fit the character style you have going on.


The one and only,


Mr Bigglesworth
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Posted: 7th Feb 2009 00:07
It's X9 for sure, look at the editor screenshot he posted. He might be simulating bloom and using simple water, or a secret mod that he made.

WabbaJack!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Feb 2009 00:57
Ahhh, then the water could be a plain entity with a shader applied to it. Bloom might be a HUD overlay.


The one and only,


Claws
18
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Joined: 5th Jun 2006
Location: Brazil
Posted: 7th Feb 2009 03:40
I assumed this was an X10 game, after all the videos. However, with that editor screenshot, my mind is twisted. That kind of water quality/bloom in X9?
djmaster
User Banned
Posted: 7th Feb 2009 09:23
its x9,x10 has a different editor and icon than in that screen,and no modifications,they stated themselves,simply they got a pro that knows how to work with shaders,awesome stuff,if it comes into my country (Slovenia) im gonna buy it

A.K.A. djmaster
Dark Goblin
18
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Joined: 19th May 2006
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Posted: 7th Feb 2009 12:32
well i think its a x10 game, because of the shader on the segments (a long way trailer!) but also it can be x9... but in x9 you need a mod to get all of this features.

... efxMod Developer!
Marc Steene
FPSC Master
18
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Location: Bahrain
Posted: 7th Feb 2009 18:14
Uhh.just look at the icon at the top. It clearly does not say X10 after fps creator + its the FPSC X9 logo anyway...

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
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Claws
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Posted: 8th Feb 2009 23:45
Now that we know for sure that this is X9, maybe dimoxinil could write something for us about is techniques!
outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 9th Feb 2009 03:07 Edited at: 9th Feb 2009 03:07
amazing

"that game looks amazing"
- alex mcnally 09'

un-banned

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