System Specs: XP Windows Home, Nivdia6800 series 6 512 meg video card. 2 Megs system ram. VC++ 2008 Express.
Just wonder if anybody else has ran across this. I am working on creating a "List" of objects that are suppose to stay Hidden. These objects are copied for the other objects in the game.
With generic primitives ones made from dbMakeBox, hide just fine. When I started to replace these with loaded file "using .x format objects" objects with textures already on them, the new ones don't want to "Hide" with the dbHideObject. The object that was copied (dbInstanceObject) from the original is be able to Hide.
The pic is just a quick example.
The only work around I can think of at this time is to place orginal objects outside the camera view and turn the fog on them. Any idea on what effect will that have on performance?
Any other ideas that I might be missing.
There are many answers but just one question" ~ Jerilith the Mad