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Dark GDK / sprite animation help

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ShadoWeb
15
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Joined: 4th Feb 2009
Location:
Posted: 6th Feb 2009 21:59
Hi.
I'm trying to play the sprite animation (running) but when I press the key the character do all the animation before the running animation

like.

standart animation 1,2
Jump animation 3,6
Running animation 7,12
when I press to run the character first stay standart than he jump and just then he start to run

can someone help please?

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Lilith
16
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 8th Feb 2009 04:53
Not a clue. But posting your code would help a lot of people find the error in your coding.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
stevebrit
15
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Joined: 6th Jan 2009
Location: Florida USA
Posted: 8th Feb 2009 08:41
Not exactly sure what your problem might be without seeing any code. But if you are saying you are getting ALL the frames of your animation and not just the frames you want at that time. Then you have to set 'start' and 'end' frames that you want to play using 'dbPlaySprite' function.

dbPlaySprite ( int iSprite, int iStart, int iEnd, int iDelay )

Hope this was helpful ?

Regards :- Steve

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ShadoWeb
15
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Posted: 9th Feb 2009 23:13


That's all... I think that This is right
Isn't ?

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ShadoWeb
15
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Posted: 11th Feb 2009 17:21
please someone I need fix it

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Comnik
15
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Joined: 16th Feb 2009
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Posted: 17th Feb 2009 18:03
You could use a Bitmap for each Animation,
but I've got the same Problem...
Comnik
15
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Joined: 16th Feb 2009
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Posted: 17th Feb 2009 18:55

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