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3 Dimensional Chat / Free Guns!

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Game Master1330
18
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Joined: 19th Oct 2007
Location: (GetReaderXYZ() * 42 ) / 0
Posted: 7th Feb 2009 00:55 Edited at: 2nd Oct 2009 19:33
Removed

Umm...
Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 7th Feb 2009 02:30
How about you prove to us that these are actual models? They look like simple pictures, for all we know the file could contain a virus.
Venge
19
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Location: Iowa
Posted: 7th Feb 2009 03:06 Edited at: 7th Feb 2009 03:07
No viruses from my Avast scanner. Here's a wireframe of one of them -- AR10.



James H
19
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Joined: 21st Apr 2007
Location: St Helens
Posted: 7th Feb 2009 03:07
Just downloaded - no virus(AVG full). Very high poly though and textures are as you see in pics but theres no top/bottom/forward rear uv mapping done or textures to uv map with.
Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 7th Feb 2009 03:13
Quote: "No viruses from my Avast scanner."


Well, of course there's no virus (I was only using that as an example), but you never know...
Game Master1330
18
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Joined: 19th Oct 2007
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Posted: 7th Feb 2009 10:16
kk shall i post wireframes?
btw, i didnt spend much time on the textures but i thought i would include them anyway.

Matt

Umm...
Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 7th Feb 2009 11:07
No, it's fine now. A different angle would have sufficed, but now that we have a wireframe it's fine.
Aaagreen
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Location: City 17
Posted: 7th Feb 2009 11:22
So, are they cardboard cutouts?

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
Airslide
21
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Joined: 18th Oct 2004
Location: California
Posted: 8th Feb 2009 23:03
Look at the pic in the third post. Doesn't look like cardboard to me.

Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 8th Feb 2009 23:04
Does to me.


Alucard94, the member of the future of the past.
Airslide
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Location: California
Posted: 8th Feb 2009 23:10 Edited at: 8th Feb 2009 23:11


Surely cardboard cut-out implies a totally flat, detail-less model. With a decent texture and maybe a little bit of improvement this would be a fine model IMO.

I think the real problem is that I've seen some people simply state that something is a "cardboard cut-out" and run off, without telling the author what is wrong and how to help improve his model.

Alucard94
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Location: Stockholm, Sweden.
Posted: 8th Feb 2009 23:29


And by saying that just adding a plain cylinder to the model removes the cardboard'ness is not very correct, when people say cardboard cutout they most likely mean the boxy parts of the model, not the obvious cylinders.
And I wouldn't call that detail, I'd call that extrusions.

I've never just "run off" personally, when I critique I try to give reasons to everything. Although I have seen some of the people you're talking about.
For this model maybe try to pull some of the edge-loops running parallel by the middle loop and pull them down a little bit, thereby rounding things off a bit would help.


Alucard94, the member of the future of the past.
prasoc
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Joined: 8th Oct 2008
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Posted: 8th Feb 2009 23:52
A little critique: the mag is a bit more rounded if it holds >15 bullets (not as much as the ak-47, but still it is certainly not straight)
Airslide
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Location: California
Posted: 8th Feb 2009 23:53
It's not directed at you necessarily.

I do see what you mean, but I don't understand why saying something is a "cardboard cut-out" should only apply to the flat areas. It's sorta like saying a picture is brown but that only applies to the brown areas.

And a lot detail is extrusions, is it not? If we took extruding out of the model making process surely most models would be notably more simplistic. It's like your dismissing the attention to the barrel's detail because it is a simple process. Everything adds up, and if it looks good you can't dismiss it due to simplicity. If he fixed up the rest of the model, but kept the barrel as a plain cylinder, then he'd be criticized for not extruding!

If the flat areas of the model were fixed up a bit, and it had a good custom texture, then I'd say it would probably be a pretty good model.

Sorry if this post is a little rude, but I'm just trying to defend this guy. Obviously the reaction he received was not welcoming and that's why the download is no longer available.

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 9th Feb 2009 00:30
I never intended on being non-welcoming (Actually I never intended on even posting in this thread. But I do like a good discussion. ), and I know the thing about people not explaining comments was not directed against me, I just thought I'd put what I do in there.
I do see your point with the extrusions, which I quite expected to get after I wrote that message but what I meant was that by detail I'd think that more precise details instead of just extruding once and scaling it. I know that a lot of the things in 3D is based upon extruding but I wouldn't phrase what he did on the barrel area as "detailing" for say, more of defining.
So basically I just get hung up on the actual phrase "detailing", as for me, that means something a bit more in depth.

People seem to call something a cardboard cutout when a larger part of the model is flat along the Z axis, this model not really being a cutout in my opinion (I know I am sort of being a hypocrite here since I said that I thought it looked like one, but hey, opinions change.) more of just a gun model which has a little bit too flat body.

And yes, this model would look good with a little bit of tweaking and tinkering to remove some of the general flatness of the sides by (Again) either just beveling some edges; though it being slightly overkill on a model such as this and will add a lot of unnecessary polygons, or by, as stated previously, just taking the edges next to the center Z loop and pulling them down a little bit.

@Game Master:
It's not that no one likes it it's just that people like to critique models here, good or bad, no matter what you post there will most likely be someone who thinks that you can improve in one area or another.
The comments we post are really just for your improvement in this area, so that you can take our advice in mind the next time you make something and therefor making something better and improving your skill.
"Removing this thread" would be over the top in my opinion, just be ready for some criticism, as people here like to fire it through machine guns right at you the second you post something.


Alucard94, the member of the future of the past.
lazerus
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Joined: 30th Apr 2008
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Posted: 9th Feb 2009 16:42
Quote: "just be ready for some criticism, as people here like to fire it through machine guns right at you the second you post something."


I prefer teh flamethrower

ah its looks half decent model, ill have put this away //blows out flame and turns off gas // -_- damm

Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 9th Feb 2009 17:45
Looks pretty good but the detail is a little miss-spent. I'd use less segments in the barrel parts, and add in some smaller details around the handle and middle of the rifle.

The tricky part of weapon modelling is always UV mapping, getting the right details mapped is vital, as when in FPS mode the rifle is at an awkward angle, and most reference images don't concentrate on that. It's usually a case of making these details yourself and trying to keep them matching the rest of the texture is tricky. A lot of pro's just redraw everything and use reference art as a base - but then they get the chance to see the weapon in real life or at least have some really great reference art or models to work from.


Health, Ammo, and bacon and eggs!
Xsnip3rX
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Joined: 20th Feb 2007
Location: Washington State
Posted: 9th Feb 2009 17:48
Wow guys, this person took time out of his life to make this for you for free and all you can do is criticize and whine and complain, if you don't like it, don't use it.

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