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FPS Creator X10 / x9 models in x10

Author
Message
absent knight
15
Years of Service
User Offline
Joined: 2nd Feb 2009
Location:
Posted: 7th Feb 2009 01:03
Hey could someone tell me how to put fps creator x9 models into fps creator x10. I used the fps creator entity maker but kept getting a message-run time erroe 8003 cant find path at line 13- or something like taht please please help.
Squalker
16
Years of Service
User Offline
Joined: 22nd Apr 2008
Location: Canada
Posted: 7th Feb 2009 02:00 Edited at: 7th Feb 2009 02:01
Wait till Lee is done his work on version 1.09 and the compatibility with X9 media will be far greater.... you should try your stuff out with the current beta of version 1.09... There is a thread with the download in it at the top of the forum.

Hope this helps

Squalker
absent knight
15
Years of Service
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Joined: 2nd Feb 2009
Location:
Posted: 7th Feb 2009 02:22
thank you squalker
absent knight
15
Years of Service
User Offline
Joined: 2nd Feb 2009
Location:
Posted: 7th Feb 2009 14:42
ok I am new to fps creator and I have some fpsc x9 models not from any of the model packs and I was wondering how to get them into fps creator x10 because I know you can
seth zer0
18
Years of Service
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 14th Feb 2009 15:16
K here is how i did it. First you need to make a normal map,diffuse map, and a spectacular map. then i went into the .fpe of that model and change the effect to effect\bumpbone\bumpbone.fx and the main and destroy to the darkai and darkdestroy. and then they worked. Hope that helps you too.
SikaSina Games
16
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 14th Feb 2009 16:27
Quote: "spectacular map"


Lol, I hate people who says specular as spectacular, it's annoying . Plus, that is for characters, not entities.

-FCV

seth zer0
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 14th Feb 2009 21:18 Edited at: 14th Feb 2009 21:26
Sorry but i thought that was the right word. My bad just don't hate me to munch. And i thought entities were also characters. And that should also work with inanimate objects just don't change the main script and destroy to darkai/darkdestroy. The only thing that i can't get to work fully is the guns.
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 15th Feb 2009 11:25
If you have V1.09 Beta 5 or above you dont need to do a thing to the models they will just work now.

DualEagle_MKII
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location:
Posted: 5th Mar 2009 12:39
Lee has a thread up for beta patches:

http://forum.thegamecreators.com/?m=forum_view&t=143118&b=33

As The Next said, beta 5 and up will do the trick, beta 7 is the most recent at the time of posting this. I installed it and model packs 9 and 10 (only packs I have atm) now appear in all its glory to me

-- Game Production has begun! What a long trip it will be... --

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