Quote: "Well to be honest you can have as much imagination as you want, but what you have described would not look very realistic. Bloom is a very complex subject which calculates the blurring of lights based upon many things such as the player's location in relation to the light source, the location of the light source in relation to other objects, the refractivity and reflectivity of the objects in question... etc etc."
yes i know that is surely true i know, but he is asking , i am answering, and though it may look in your words diabolic? it looks quite nice here is a pic,
It is not that great but say it your self.
I just took some brown simple textures (actually pure brown) on a couple of dynamic immobile textures. And did what is said on my first post.
Look Semi-Bloom. ofcourse it doesnt look that great and the frame is 38 first without it it was 50 so that is a pitty but look. I have to atmit it is a little strange but it has a nice effect.
This is a feature that i put in my Red Eye the Game.. i added a secret thing if you want to know just email me.
And i have to say, the light intensity while moving back from the source and into the source is the same as real bloom, it is not just a texture, it is also real "moving" if you understand what i mean, but you cant see that in the picture