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Dark GDK / Object Transparency Issues

Author
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JasonC
15
Years of Service
User Offline
Joined: 1st Jan 2009
Location:
Posted: 8th Feb 2009 20:33
Hello all,

ok, I create a bunch of random spheres, and whenever I set the objects CULL attribute on the surface, either textured or untextured, "shimmers", fractures, breaks apart in random ways. also, regardless of the CULL value I can ALWAYS see other spheres through a sphere i am looking directly through.

any ideas?

Thanks!
JasonC
15
Years of Service
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Joined: 1st Jan 2009
Location:
Posted: 8th Feb 2009 22:45
Never mind! make sure you set your near distance on your camera to 1. This fixed it for me. ahhh, every time I post here I fix my issue within an hour of the post, must be good luck!
Lilith
16
Years of Service
User Offline
Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 9th Feb 2009 19:28
Quote: "every time I post here I fix my issue within an hour of the post, must be good luck! "


Or just a new method of debugging.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
JasonC
15
Years of Service
User Offline
Joined: 1st Jan 2009
Location:
Posted: 15th Feb 2009 01:17
AH HA! a wise way to phrase it indeed!

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