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FPSC Classic Product Chat / size issue with 3ds max

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outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 9th Feb 2009 02:56 Edited at: 9th Feb 2009 20:50
thanks to you guys i have been able to succesful export my models from 3ds max to fpsc.

BUT! it is MASSIVE i took a sreenie

is there a certain size the entity has to be?

and how would i make a dds for the textures?

(crap misspelled issue!! lol )
(thank for fix mods)

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gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 9th Feb 2009 06:45
holy cow!!! whats the poly count on that monster!
lol
well i have to scale my models by 5300% when making entitys
i assume you use 100% so you'd need to scale it down to idk 20%
and it also looks like your missing the texture too

[url=http://profile.mygamercard.net/gorbafletch]
outlaw241
16
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Location: Ontario Caliiiiii US of A
Posted: 9th Feb 2009 20:19 Edited at: 9th Feb 2009 20:43
yes i need to know how to make the .dds file for the texture


(p.s. 197729 polies!)
heres pic

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Red Eye
15
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Joined: 15th Oct 2008
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Posted: 9th Feb 2009 21:52 Edited at: 9th Feb 2009 21:53
197729 polies,, no problem really , FPSC can handle that really it can, are you using it for FPSC?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 9th Feb 2009 22:34
Quote: "197729 polies,, no problem really , FPSC can handle that really it can, are you using it for FPSC?"


If you're not joking, then you're insane.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 9th Feb 2009 23:59
197729 Polys FPSC will DIE, DIE I TELL YOU, DIE!

WabbaJack!
Wizzkid
AGK Tool Maker
18
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 10th Feb 2009 00:41
You really need to reduce the poly count, your player will not be able to move the fps will be so low! Although it is a nice model you have made there.

Dont forget that if you make a good texture with lots of detail, it can look just as good as a detailed model, if you lower you models detail and make a detailed texture your game will run faster and you wont notice much difference.


FireBASIC - The Heart of Great Programming - http://firebasic.ablazegaming.co.uk
gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 10th Feb 2009 01:15
i'm afraid my fpsc maps are only about 200,000 ploys because thats all fpsc can handle!

don't get me wrong, that model is amazing but will use up about 1/10th of your levels poly count.

good luck

[url=http://profile.mygamercard.net/gorbafletch]
Mr Bigglesworth
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Posted: 10th Feb 2009 02:27
If 200,000 polys is all it can handle, then his model takes up like 98% of it.



In cyberspace, no one can hear you scream!
outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 14th Feb 2009 06:03 Edited at: 14th Feb 2009 06:30
lol it does lag when i put it in the map editor.
i did not dare try with test map lol

and for anybody wondering i got a good scale at x=15 y=15 z=15

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gorba flamingo
16
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Location: between crazy and all out insane!
Posted: 14th Feb 2009 06:05 Edited at: 14th Feb 2009 06:06

i wouldn't DARE go higher than 4000 polys in fpsc at least

[url=http://profile.mygamercard.net/gorbafletch]

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