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Dark GDK / I thought my Fellow C++r's would get a kick out of this halflife directx article

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jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 10th Feb 2009 04:27
Scope it out - it has a project for loading half life levels

Half Life Game Level Viewer
http://www.codeproject.com/KB/directx/HLViewer.aspx

jezza
16
Years of Service
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 10th Feb 2009 17:50
Nice. I think TGC could get tips from this for their BSP support.
andiconda
15
Years of Service
User Offline
Joined: 10th Feb 2009
Location:
Posted: 14th Feb 2009 05:53
yea and maybe release a bsp compiler while they are at it.
dealing w/ objects is a pain
bsp's remove a little bit of that pain

i made my first perfect collision system using Q3DM1.bsp

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