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3 Dimensional Chat / Can someone please UV map my model pack?

Author
Message
GamerDude
User Banned
Posted: 11th Feb 2009 03:50
Hi, i am working on a model pack for FPSCv2.0 and i would like someone to UV map them for me for free(about 50 models). This will be a commercial model pack for FPSC2.0 that will include lots of new scenery. I have tried to do this myself, but i cannot. They are mid-poly models.

thanks
Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 11th Feb 2009 04:12
I would do it but my prices are high. I would require, at the very least, two gumdrops per model and a bag of skittles at the end...

Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 11th Feb 2009 05:11
Quote: "This will be a commercial model pack"


I'm assuming that means you're selling it? You expect people to work for free so you can take all the money?

timmie124
16
Years of Service
User Offline
Joined: 29th Feb 2008
Location: some were in time
Posted: 11th Feb 2009 07:02
if you using blender ill uv map them for free but you gota put my name down some were or i can use them in my portfolio

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 11th Feb 2009 08:07 Edited at: 11th Feb 2009 08:07
Quote: "UV map them for me for free(about 50 models)"





Alucard94, the member of the future of the past.
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 11th Feb 2009 09:18
I'll do it for $o.o1 per poly.

GamerDude
User Banned
Posted: 11th Feb 2009 09:55
ok, if u do it, u get credit for it, you can also add it to your port-folio or whatever. by commercial, i mean it is commercial use. it will be an addon to FPSC2.0. some will be posted free. or if anyone knows about any detailed tutorials for blender (with a complex model as the example) it would be much appreaciated.

if someone uv maps them for me, they will be free for everyone. if i find out how to and i uv map them, they will be for cheap sale on tgc store. (if some1 gives me tutorials that i work out, they can have the models when they r done)

thanks
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Feb 2009 10:10
UV mapping is a complex job, and can easily take as much time to learn as modelling itself. Ideally, I'd say you should get Ultimate Unwrap and UV all 50 models, then go back and start over - using the initial UV jobs as practice so by the time you've done them all you'll know what works and get a good work flow going.

I use Ultimate Unwrap but you should be able to find the old Lithunwrap for free - very good UV mapping software. Ultimate Unwrap shows you what you are UV mapping on the 3D model and UV map, it solves so many issues that can confuse the hell out of people when learning. I strongly suggest buying it if learning this stuff quickly is a concern.

This of course assumes that you can draw textures already, or at least have good skills in an art package. If not you should try to learn this as well.


Health, Ammo, and bacon and eggs!
GamerDude
User Banned
Posted: 11th Feb 2009 10:26
i have modelled one model and textured it. but in fpsc i sometimes see the inside of the model there the edges are. why is this? i will provide a sreeen if it is necessary. but ill say that the model is just below 500poly. it is a gas canister with a rust texture i made that is in dds format. the model was exported to .x then imported into fragmotion for the texture.

thanks
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Feb 2009 11:35
Sounds like inverted normals GamerDude. You should have an invert normals tool, or you could inversely scale it (invert normals though, less hassle). The normals tell the polygon which direction the face is pointing, it's best to imagine normals as little spikes protruding from every vertex. A head for instance would look like Pinhead from Hellraiser when showing it's normals - but the problem with your gas canister is that the normals are pointing inwards, so inverting them will fix them right up.

You could also avoid this by disabling culling so that both sides of each polygon are drawn, but this slows things down, and also inverted normals affect lighting, I say check Fragmotion for an invert normals command.


Health, Ammo, and bacon and eggs!
GamerDude
User Banned
Posted: 11th Feb 2009 12:36
thanks, i wont b able to work on this for 1-2 weeks, my laptop is going in for repairs locally. (FINALLY XD XD XD XD )

thanks
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 11th Feb 2009 14:46
May I ask why you call it FPSC2.0 addon?

hookkshot
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 11th Feb 2009 17:34
hmmm big job for no pay not the most rewarding goal i had in mind for my day

2.0Gh AM2 Processor, 9800GT, 2Gb Ram
timmie124
16
Years of Service
User Offline
Joined: 29th Feb 2008
Location: some were in time
Posted: 12th Feb 2009 05:43
so if you want me to UV map for you just email me all the models any format and if your going to email them subject the email as TGC UV unwrap things so i notice it and don't delete it by accident

GamerDude
User Banned
Posted: 12th Feb 2009 07:05
thanks timmie, i will email you in 1-2 weeks. my laptop is going in for repairs tonight so i cannot repair or send you anything yet.

By my model being clear in some places, i mean on the edges. not on faces.

thanks
timmie124
16
Years of Service
User Offline
Joined: 29th Feb 2008
Location: some were in time
Posted: 12th Feb 2009 07:37 Edited at: 12th Feb 2009 16:39
also do you have any threads were you show your work so i can see what I'm getting into

GamerDude
User Banned
Posted: 12th Feb 2009 07:56
ok, when i get my pc back, thanks
timmie124
16
Years of Service
User Offline
Joined: 29th Feb 2008
Location: some were in time
Posted: 24th Feb 2009 00:24
Hey, did you ever get your computer back?

Sushi01
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Houston, Texas
Posted: 24th Feb 2009 19:53
Quote: "I have tried to do this myself, but i cannot."


yes you can......
Aelin
15
Years of Service
User Offline
Joined: 18th Feb 2009
Location: Infront of my computer.
Posted: 24th Feb 2009 20:42 Edited at: 24th Feb 2009 20:43
Try this:
UV Mapping Tutorials

I'm not looking to join any amateur teams, nor do I take requests.
GamerDude
User Banned
Posted: 27th Feb 2009 07:03
well, acer still has it. i called them yesterday and they said "we still cant figure out what's wrong with it yet." So, acer cant even repair their own laptops. hopefully they will give up and send me a new one. thanks for the tutorials but i wont be able to use them for a while. they say 3-4 more weeks. 3-4 weeks, its already been 3 weeks, they do the repairs locally so 6-7 weeks to repair a laptop is amazing!

thanks
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 27th Feb 2009 16:45
Are you selling this pack yourself or VIA the FPSC website mate how do you know what models will work in FPSC V2 seeing as none of us Lee included know what exactly is being added or done to the engine.

But no one will UV map for free it takes to long i can UV map very well but im not willing to do this for free i wouldn't do that many models for free ever not even for a mate i would at least want 10% profits made for my work and that a min

GamerDude
User Banned
Posted: 1st Mar 2009 12:59
Quote: "thanks for the tutorials but i wont be able to use them for a while."


i will learn my self. please dont lock this thread, i will post my progress when acer gets off their ***es and finishes fixing my laptop. thanks for warning me about the posible engine differences, but as far as i know fpscc2 is going to be a plugin for the original fpscv1, not a whole new stand-alone program.

thanks
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 1st Mar 2009 16:28
Quote: "but as far as i know fpscc2 is going to be a plugin for the original fpscv1, not a whole new stand-alone program."


As far as I know you are wrong
Since FPSCV2 will be a hybrid between FPSCx9 and FPSCX10 I dont think they will be able to make it as a plugin for V1.

And are you sure this will be a commercial pack?

GamerDude
User Banned
Posted: 2nd Mar 2009 08:02
Thanks for your help.
Quote: "And are you sure this will be a commercial pack?"

For once, i would like something for all my work. I am planning this as being a commercial pack.

[b]News: Acer read my post and decided to fix my laptop ^^ it is awiting to be picked up. Ill put GTAIV, Saints Row 2, Stalker-SHOC and Crysis on it and see if there is any difference. Im happy now because im sick of playing on this pc (especially in GTASA where it gets 20-30fps).

thanks

PS: Ill try the tutorials within the week.

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