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Newcomers DBPro Corner / Space Tactical-Strategic Battle Simulator

Author
Message
PantheR RIP
22
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 4th Aug 2003 10:18
Hi guys! I want to code that game $) And i realy have some problems!
I've already written the code for real-time movement using linear interpolation. I've bind custom speed to that method to control speed of the ships. And there is the main problem - i'm curious about how to code collision system for my ships!! If you have any ideas or suggestions - please reply!

Also, i've coded RT turning system of my ships and control system. If anyone wants to join my work - please email me: [email protected] $)

In addition i can say that it will be pseudo 3D strategy $) Ships will move in 2D plain but can be viewed in full 3D.
Sleet
22
Years of Service
User Offline
Joined: 3rd Aug 2003
Location:
Posted: 4th Aug 2003 16:56 Edited at: 4th Aug 2003 16:56
I think this is in the wrong forum........

Eddie Gordo
23
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 4th Aug 2003 18:05
yeah, maybe not, cause hes obviously new...lol...really people read the forums before you post even if you are a newcomer(avoids the word newb or noob cause its stupid)...

Visual Programming Studio ORANGE
Replacement IDE for Dark Basic Professional...
(Will Be Availeable When This is Removed)
Starsu
23
Years of Service
User Offline
Joined: 13th Dec 2002
Location:
Posted: 6th Aug 2003 17:57
*sees the words "linear interpolation" and passes out*

That's quite a... mind-numbing question you have there. I'd help you out, but I think my head would just pop if i tried... I think you may need to go somewhere else for help with that one, maybe?

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