Well, in order to have Dark Physics and Dark AI run smoothly together, I have to do some stuff that may seem unorthodox. With that said, part of this requires that the AI Entity and the model be separate. This also requires that I used an alternate collision method, since Dark Physics' isn't that good.
Here's the point: I'm trying to get the model to "follow" the path that the Dark AI entity is taking. (Red = AI Entity, Blue = model)
However, this doesn't work because once the model gets within range of the AI point, it starts spinning around. I don't know why -- it just does. So, to circumvent this, I thought of instead of the model pointing towards the AI Entity, it points toward a location past the entity, like so:
How to I make it "look past" the point, so to speak?
EDIT: I'm sorry the IMG tags don't work; you'll have to copy and paste to the address bar.
Currently working on - Enemy AI using Dark A.I. I probably should've looked at the reviews in the Dark Physics and Dark A.I. forum first.