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Dark GDK / Animations and KeyStates

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inthepast
15
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Joined: 12th Feb 2009
Location:
Posted: 15th Feb 2009 13:46
I'm trying to get my model to do its entire animation without me having to hold the key down.. (by just pressing the key once).

Code so far:


The animation for Key=17 (W) works fine as I want the animation to play whilst im holding the key.. But as for Key 57 (Space) and Key 2 (#1) I dont want to hold the key down for the animation to complete. I've tried dbPlayObject.. and it only plays the first frame then stops.

Maybe its a problem with the every so many else if statements.. if so how would I resolve this.. Thanks in advance.
Matty H
15
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Joined: 7th Oct 2008
Location: England
Posted: 15th Feb 2009 22:49
You may want to check to see if object is playing first.



This may be what your looking for, im not completely sure as I have not tested your code,

dbObjectPlaying() - Not sure if this is the command but it is something like this, check the documentation if it doesn't work.
prasoc
15
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Joined: 8th Oct 2008
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Posted: 15th Feb 2009 23:08
the last "else {" is when you are not pressing anything, so if you press space it will start looping until it loops through again and it will stop.
inthepast
15
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Joined: 12th Feb 2009
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Posted: 16th Feb 2009 09:31
Thanks matty.. dbObjectLooping worked fine for the walking sequences

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