I have created a series of segments using world studio 3d and then used segment editor to turn them into segments. However these are not you typical segments. They are not made of walls and floors and ceilings rather carved from a block 100 x 100 x 100.
They appear in the game test and even in the game build the problem is that they along with the rest of the floor disappear when inside them.
I have tried editing the visibility and the size parameters in the fps files but have had no success, does any one have any suggestions.
BTW have read both manuals and searched the forums with no luck, it seems that the particulars of the file constants are not explained anywhere, as in;
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 4 (has to do with floorplan*)
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 2 (has to do with floorplan*)
etc.
* the arrow thingy in the map editor
I have worked some of them out by comparing with existing segments.
anyone?
cheers
there just has to be light at the end of the tunnel, even if its only a birthday candle....and cake!