@GALACTUS
This may not solve the problem you have at the moment, however reading the SDK it seems that box character is not in favour as much as the capsule character, so I would change it to that one.
here what I see on our controls.
in Box
PHY MAKE BOX CHARACTER CONTROLLER ID, x#, y#, z#, size x#, size y#, size z#, up, step#, slope limit#
x#, y#, z# = where in 3D space from 0,0,0 the object is put.
size x#, size y#,size z# = how big the control box it around your object.
up = which way you want the object to be standing.
step# = how much its moves in 3D space.
slope limit# = anything over this angle any it will stop and bounce off.
In capsule this one does the same but only has nine variables to fill in
PHY MAKE CAPSULE CHARACTER CONTROLLER ID, x#, y#, z#, radius#, height#, up, step#, slope limit#
x#,y#,z# = position in 3d space.
radius# = radius# of the object you are using from center of object.
height# = height of object from the center of the object.
up = which way up object standing on start.
step# = how much object move in 3d space.
slop limit# = anything over this angle any it will stop and bounce off.
Edit
if you have make your object with make object box id,20,50,20
for box
x size#= 10
y size#= 25 or the eye line required
z size#= 10
for capsule
radius# = 20/2
height#= 50/2
Dark Physics makes any hot drink go cold.