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DarkBASIC Professional Discussion / Can I make something like that ?

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Serge Adjo
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Posted: 17th Feb 2009 19:29 Edited at: 26th Feb 2009 16:38
is it possible, can I make something like that? :
http://pagesperso-orange.fr/Serdjo.L/index_fichiers/Mars3Dalive.jpg
EDIT: broken link, try this: [/href]http://monsite.orange.fr/azerp/images/0-picture.jpg?0.4169597569911857
please can someone help me asap ?
PS:the man on the pic isn't burned: it's a kinda jonny storm: a super mutant. it's a funny invention of mine [href]null

pascontent.
kaedroho
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Posted: 17th Feb 2009 19:30
It will be difficult. But yes, its possible.

HowDo
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Posted: 17th Feb 2009 19:41
You would certainly need to know your 3D package like know your name.

Plus if you can draw, that's half of the work done in making the model.

Good luck.

Dark Physics makes any hot drink go cold.
Serge Adjo
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Posted: 17th Feb 2009 22:55 Edited at: 17th Feb 2009 23:24
Quote: "You would certainly need to know your 3D package like know your name.
Plus if you can draw, that's half of the work done in making the model.
Good luck."
not only the model but a prog' that show rounded buildings in motion, and more: an *L-type* thingy controlled with the mouse, the goal: avoid buildings while moving fast but the design must be distorted like this pic.
*L-type:http://games.softpedia.com/progScreenshots/L-Type-Game-Screenshot-18106.html <- need smthing alike*
edit: @@HowDo @Kaedroho how to make a rounded world in motion ?

pascontent.
Monk
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Posted: 17th Feb 2009 23:28
That would be easier because its only a 2d game. You just need a load of pics that can be applied when necessary, and that only takes some practise of paint/fireworks/photoshop.

Serge Adjo
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Posted: 18th Feb 2009 10:50 Edited at: 26th Feb 2009 16:38
Quote: "That would be easier because its only a 2d game. You just need a load of pics that can be applied when necessary, and that only takes some practise of paint/fireworks/photoshop."

@Monk ok, I also want my prog' to be fun and playable - need some advice about how to make a good gameplay with good looking graphic ? what do you think about a this image http://monsite.orange.fr/azerp/images/0-picture.jpg?0.4169597569911857 ? are the graphic suitable ect ?

pascontent.
Monk
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Posted: 18th Feb 2009 11:32
I think that pic would probably be best left as a reminder of what youre aiming for.
Youd need a series of pics that are in 2d that show the bike in various positions, ie upright, leaning over, wheelie etc. That pic is in 3d which would make it complicated to use. Ideally, youd want a side on view or behind view of the same bike.

If anyone else reads this thread and thinks im going the wroing away about it please say...

Serge Adjo
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Posted: 18th Feb 2009 12:40
Quote: "I think that pic would probably be best left as a reminder of what youre aiming for.
Youd need a series of pics that are in 2d that show the bike in various positions, ie upright, leaning over, wheelie etc. That pic is in 3d which would make it complicated to use. Ideally, youd want a side on view or behind view of the same bike."

yeah, I should try to find out what is possible first and go with it, and then if there's something I can't do like the distorted vision (seems difficult to me) I'll left it: I need smthing enjoyable, that you can test for me and tell if it's good enough.
Do you think it can be a good prog' to play, would you enjoy it?

pascontent.
Monk
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Posted: 18th Feb 2009 12:53
It sounds like itd be fun!
To do the distortions, i think there is a blur command that might work... but i dont know.

I would get the gameplay sorted first and then start adding the pics to the game.

calcyman
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Posted: 18th Feb 2009 15:17
You would be best using a sprite for the motorcycle, and you could use set sprite image to animate it easily.


If you made the motorcycle in 3D, you could use a series of orthographic projections to automatically make the images. That way you only have to create one model, rather than lots of images at different orientations.



Quote: "how to make a rounded world in motion ?"


If you mean a continuous (wraparound) environment, you can use a cylindrical world. Since the game is only calculated in 2D, but rendered in 3D (as is the case for all L-type games), you can turn the 2D coordinates of the player into 3D coordinates using the following equations:

X = r*SIN(h)
Y = v
Z = r*COS(h)

where x,y,z are the 3D coordinates, h and v are the horizontal and vertical 2D coordinates respectively, and r is the radius of the world (the perpendicular distance between the central 'axis' of the world and the player).

The optimist's right, The pessimist's right.
Serge Adjo
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Posted: 18th Feb 2009 15:46
@Monk,
Quote: "It sounds like itd be fun!"
ok, I've got a title for this: "CityBoy" is it ok ?

Quote: "To do the distortions, i think there is a blur command that might work... but i dont know."

yeah, as you said you don't know.. and I've never heard of such command ! but do you know something like a shader with a full screen effect ?

@calcyman no because : -I can't use these equations, maybe later but now I'd rather use some other tricks - though I don't know exactly what: I may ask soon...
did you use these equations ?

pascontent.
Monk
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Posted: 18th Feb 2009 15:59
City boy sounds fine.

The equatinos would be easier to implement than many other methods that you could use....

Btw, why would you want a rounded world if youre making a l type side scroller?

Serge Adjo
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Posted: 18th Feb 2009 16:12 Edited at: 18th Feb 2009 16:38
Quote: "Btw, why would you want a rounded world if youre making a l type side scroller?"
I don't know it's just special FX.
that remind me an inspiring game somewhere http://forum.thegamecreators.com/?m=forum_view&t=119475&b=8 do you know some tuts to make something like that ? or some help ?
edit: and yeah this is turning into wip to be presented via this site :http://www.game-corp.net/forums.html along with demos and algos (souce code, pseudo code, programme) - what about a wip thread ?

pascontent.
Serge Adjo
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Posted: 18th Feb 2009 19:01 Edited at: 18th Feb 2009 19:03
lil' update: maybe a good new for some guy, and yes it's a good new for me: I'm quitting the whole thing soon, you understand ? just the time to write the cityboy thingy and I'll be away from there. to be honest all that stuff was quite good though but: I want to move to smthing new & different right now

pascontent.
Monk
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Posted: 18th Feb 2009 19:07
lol
i think that you need to google for tutorials for side scrolling l type games, and then start trying to make the game. You can keep consulting the forum for help should you need it, but for a wip i think you need to be a long way into making the game first.

Serge Adjo
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Posted: 18th Feb 2009 22:59 Edited at: 24th Feb 2009 23:02
http://www.thegamecreators.com/data/newsletter/newsletter_issue_42.html#14 yeah I've find out smthing !
that's the thing I need dude! : http://www.thegamecreators.com/g/newsletter/issue42/g4_full.jpg
and thathttp://www.thegamecreators.com/g/newsletter/issue73/Lee_trees.jpg
http://www.thegamecreators.com/data/newsletter/newsletter_issue_65.html#10
http://upload.wikimedia.org/wikipedia/commons/3/39/NYC_Top_of_the_Rock_Pano.jpg
isn't it nice?
I've made a decision: firstly, to start easily, the program will not display rounded graphics because I don't want any hassle with complicated ideas, right now. see my programme:



pascontent.

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