First time here, please be gentle.
Yes, in this very short program I have developed so far, I have a sequence of animated sprites get defined early on, and used near later, being displayed one on top of the other in a menu selection system.
The problem is that the only sprite that cysled through all it's frames properly is the last one to be made near the top, so the other two when highlighted stretch and distort themselves off the side of the screen, albeit while being animated like they should.
I've tried loading the relevant sprite when the appropriate menu selection is highlighted and deleting it when not being used, but that only worked on the more powerful computers in my college, and as I suspected, slowed down the process on every other system.
I'm at my wits end. Being new to DarkBASIC, I'm not putting the code on this message yet, because it might be a common issue, and this is long enough as it is. But I will attach it if requested.
First hurdle? What? Oh, that thing at my feet. Yeah, that was me, sorry.