For some reason it would seem that a thread has been deleted because it wanted to do some along the lines of a Half-life remake or some thing.
Well I didn't make the tutorial for nothing
Still a little rough around the edges but I will fix it a bit later.
The are other ways of making breakable floor but this gives you the best result.
Dynamic entities and enemy entities don’t mix to well if you use them as floor entities, enemy entities will not follow across dynamic floor entities nor will they work if placed directly onto a dynamic floor entity. So this option does have limited effects at best however you can make it work in various ways not just like the one you have in mind
To give you some background first so that you completely understand the process of what has to be done lets look at the window segment.
You should know the window segment contains a static segment as well as a dynamic entity if you shoot the window is breaks into little pieces. There is some animation involved with breaking the window some people hearing the word animation runs away screaming like a little girl who just got kissed by a boy with a strange sickness.
So this is what you have to do to have a working segment with a dynamic part that will allow you to add any script you want to it and thus create the ultimate trickery in your game.
First of make a floor section wooden planks or whatever you like the trick is that the floor sections will not all be the same so you will have part_1 segment and part_2 segment ect to really blend the new segment into your game level.
Part_1 segments will be completely static it will have the part where the floor ends and the area where the wooden planks start so in other words split in half.
The Part_2 segments will continue where segment one left off and continue however the first half of the segment will still be static and the second half a dynamic entity and the Part_3 segment will be completely dynamic.
How to go about it quickly is easy and you can’t go wrong just follow the following quick steps and you done.
Step one create your Part_1 segment apply textures and import
Step 2 create Part_2 segment however the first half of the segment has to be treated as the Part_1 segment as a normal static floor segment.
Step 3 the second half of the Part_2 segment is an entity so it has to be treated as such and has to be exported separately from the other half of the Part_2 segment.
Step 4 import the dynamic part of the Part_2 segment into something like milkshape and use the option to explode the entity play around with the option till you get the desired animation you seek.
*NOTE* make sure the entities are already texture mapped as exporting them after the animation has been done to the *.*.X file some software doesn’t retain animation.
Step5 create your dynamic Part_3 segment and do the same as with step 4.
Step 6 Import the static segments with FPSC segment creator and the dynamic parts FPSC entity creator otherwise it will NOT work.
*NOTE*
With FPSC entity creator check out the tutorial that comes with software that will explain how to work with dynamic entities with animation assigned to them.
Remember when using FPSC segment creator to import dynamic entities from the correct tab if the correct tab is chosen it will ask you to import the FPE file of the entity not the mesh.
Press the animation tab to make sure that the animation displays correctly
YOUR DONE !!!
Any questions can be directed here or to
fpscguide@webmail.co.za
If time allows I might make the segments if any ones wants some thing like this.
Pointless Assault video
http://w13.easy-share.com/1408971.html