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Dark GDK / Camera collision

Author
Message
Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 19th Feb 2009 17:14 Edited at: 19th Feb 2009 18:02
so I got all the sliding collision, jumping ect working in my game but when I spin the camera around the player it goes straight though objects. Should I just use




or is there a better way of doing it? Thanks
heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 19th Feb 2009 23:04
I heard from people that the automatic camera collision is buggy and doesn't work well.
Hayer
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Norway
Posted: 20th Feb 2009 00:14
Just place a object at the cameras position and hide it.

Btw; Are u using the DBPro inbuilt collision commands? If so you should consider checking out Sparkys Collision DLL.

Keep it simple.
Questions? Mail me
Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 21st Feb 2009 16:03
ok, so I created a sphere at the camera and now i'm on the not-so easy task of actually making the collision. I tried this but it dosent even return 1 when the camera is colliding with the level. Anybody tell me why?

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