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3 Dimensional Chat / Free Desert Eagle Model

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FIGHTEX
15
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Joined: 30th Nov 2008
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Posted: 19th Feb 2009 20:26
Hi, I modeled a Desert Eagle in Blender. It has 422 vertecies.
I am not to good with textures, so if anybody textures it plis post it here.

Game.Love

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FIGHTEX
15
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Joined: 30th Nov 2008
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Posted: 19th Feb 2009 20:29
And Here is a Render.

Game.Love

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Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 20th Feb 2009 09:50
Good job, it looks nice. We enjoy seeing screenshots of every model with edged faces, or a wireframe, too though. It helps us critique

Quote: "I am not to good with textures, so if anybody textures it plis post it here."


Well this would be a good opportunity for you to learn! What 3D Modeling program do you use? And do you have Photoshop? If you don't have PS, then you can always download GIMP.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 20th Feb 2009 11:11
Ah, the classic hand-cannon - one of my all-time favourites.

Pretty good job, I'd like to see a render with amb occ enabled.

@Sid; He said he was using Blender.
Demon Air 3D
16
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Joined: 16th Sep 2008
Location: England
Posted: 20th Feb 2009 12:06
Looks good : D
FIGHTEX
15
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Posted: 20th Feb 2009 13:24
I added a few details its 466 vertecies now.


here is the vire

Game.Love

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FIGHTEX
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Posted: 20th Feb 2009 13:25
And the model.

Game.Love

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FIGHTEX
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Posted: 20th Feb 2009 13:31
annd a nothere picture.

Game.Love

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FIGHTEX
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Posted: 20th Feb 2009 13:35
Sid Sinister
i dont have photosop i use to have it, i have corels paint shop pro photo x2 ultimate. And is not the making of the textures that give me problems, its the first somethimes i cand find textures. but mosty
is UV maping i can figure it out i whatch i preety good tutorial on how to make a good uv map but the problem is that its a realy old tutorial and the shortcut was takan out of blender. If i use the Smart Projection i dont now whats what and i am write at step one

Game.Love
gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 21st Feb 2009 22:41
I don't know what UV mapping tools Blender has, but you might try looking into LithUnwrap if Blender's default tools aren't working out for you. It's completely free and extremely easy to use, allows you apply various styles of UV wrapping to each group in your model, etc.
Sid Sinister
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Posted: 27th Feb 2009 08:36 Edited at: 27th Feb 2009 08:51
Quote: "and is not the making of the textures that give me problems, its the first somethimes i cand find textures."


/facepalm

Making your own is sort of the point. Visit http://www.cgtextures.com, grab a few images, and use your art program to paint on the UV Map template. I'm not sure what Corel has, I use PS, but I know in PS you can use the healing brush and it makes these a lot easier.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-

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