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Newcomers DBPro Corner / textured objects

Author
Message
haXor
23
Years of Service
User Offline
Joined: 12th May 2003
Location: United States
Posted: 5th Aug 2003 02:26
Well for a driving game im making, which i like ATV off-road Fury, i want lots and lots of trees in my land scape. I was playing ghost recon just a few min ago and i noticed how detailed the trees were without the game going super slow. so is ot possible to have an object textured with a sprit so the black wont show and make the object look very detailed without high poly count? thanks for the help.

~haxor
Sup Kids
UnderLord
22
Years of Service
User Offline
Joined: 2nd Aug 2003
Location:
Posted: 5th Aug 2003 03:12
might just go out find a clip of a tree texture in fact i have one =P but i can give you a place to go look www.3dcafe.com look for there free stuff then it will list like everything you'd ever need! then you know what to do from there....

http://www.freewebs.com/independant
haXor
23
Years of Service
User Offline
Joined: 12th May 2003
Location: United States
Posted: 5th Aug 2003 06:19
thanks, but what i was asking was if i texture an object with a sprite, will the transparent part of the model hide the model? and if not, how do i get detailed trees without high polly count?

Sup Kids
UnderLord
22
Years of Service
User Offline
Joined: 2nd Aug 2003
Location:
Posted: 5th Aug 2003 07:45
im not sure if the black part will be transparent when the image is made the black part might have been made to be transparent but if not i dunno....sort of lost on that one =\

http://www.freewebs.com/independant

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