@RYD
Quote: "thanks and what current version are you talking about latch"
I've been working on an update to the Blender to DBC script that is in your .blend file you sent. That old one doesn't handle the parent child relationships correctly and there's some problems with the faces (polygons).
Quote: "can anyone export this to direct x format foe me please"
I almost got it to work but there are a few things that make the transition to direct x cleaner that you have to do in Blender.
1) BEFORE you link any parent child relationships, make sure that if you have rotated or scaled a mesh (a limb), that you right-click on that limb, and press CTRL+A. That applies the rotation and scale to the limb and sets up a frame transform matrix (the starting position of the limb). If you don't do this before linking parents and children or animating, when you export the model, the body parts will be all over the place and overlapping.
2) AFTER making sure you used CTRL+A on every limb, then link the children to the parent.
3) Once everything is linked and set, for the very first frame, make sure that you are in OBJECT mode. Press A to select all of the limbs (meshes). Then Press I to insert the first keyframe. Choose RotLocSize.
4) Then set the keyframes for the rest of your animation.
I had to delete your old animation because CTRL+A was not used on all of the limbs before it was animated and the directX export didn't look right. I'm attaching a modifed version of your model without animation except for setting the first frame. Use this model and add all of your animation and repost it and I will try my conversion script again.
Download attachment:
Enjoy your day.