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FPSC Classic Models and Media / pacemaker animation q's

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Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 21st Feb 2009 16:09
ok i just got pacemaker and have made a couple animations for a model and then i export it as a .x file but when i import it into FPSC toolbox there is no animation how do i apply the animation to the model/ .x file so its not just a motionless model

gamer for life
Mazz426
18
Years of Service
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 21st Feb 2009 17:15
can someone please post i mean this has happened on 2 of my posts and im getting really annoyed that absolutely nobody want to help me

gamer for life
Avid
19
Years of Service
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Joined: 24th Jun 2007
Location:
Posted: 21st Feb 2009 17:35
There's no tutorials for it and the forums are practically dead, so you ought to find an alternative program I'm afraid. That or figure it out for yourself. I doubt that the rest of us will have any inclination, on account we all have fragmotion and/or milkshape. I'd personally recommend fragmotion.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Mr Bigglesworth
18
Years of Service
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Joined: 4th Mar 2008
Location:
Posted: 21st Feb 2009 18:20
Please, calm down, no one can help you most of us don't use pacemaker, and like Avid said, it is practically dead.

I used to be GERM, but I got a NaMe ChaNgE.
In cyberspace, no one can hear you scream!
Or can they?
Maflash
21
Years of Service
User Offline
Joined: 10th Aug 2004
Location: In my moon base
Posted: 7th Mar 2009 20:37
I was going to update my own unanswered post about Pacemaker, but its been locked, so I'll try answering here...

I tried using Pacemaker, it is free now, but there are a few bugs. The animation controls work well I think, but the model failed when I tried to load it to Dark Basic Pro.
Like the other posts here suggested, its not worth searching for help; There aren't even any options for exporting the .x file.

So, the .b3d format comes to the rescue - It means I can use the Physics and IK features of Pacemaker, then export it to Fragmotion to get a perfectly working animation. Furthermore .b3d allows me to set up the skeleton in Milkshape which is much easier, in my opinion, than either Pacemaker or Fragmotion.
Standards FTW.

I'm secretly very competent.

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