Tower Defense
Ya know, I've been here for a full two years now, and I think this is my first real WIP game!
Sad, I know.
Anyway, it's a simple tower defense game, with little viking smiley faces as enemies.
And here's a demo:
http://www.mediafire.com/download.php?nyw0gnmayz0
There's no main menu, as I'm focusing on the gameplay for the time being. To play just drag the towers out onto the map. The waves come one at a time, and there are 20 seconds between each wave. It'll also go on forever, even if your health goes below 0.
The engine itself is totally done, however as you can tell if you play the demo the difficulty is totally screwed up, and that's where I need the design help. Basically, I'm terrible at deciding how much different towers should cost, how much damage they should do, how fast the different enemies are, etc. And I was wondering if someone(s) could give me some tips on what the stats of the different units should be. The demo only comes with two towers but there are 5 bad guys and you can mess around with their health, the money they give, etc. by editing their .en files in the 'enemies' folder if you want.
If anybody has any advice about how to give it a good difficulty curve it'd be greatly appreciated.
Oh, and obviously if you run into any bugs or have any other suggestions those are welcome as well.