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Work in Progress / Tower Defense - Need Some Design Help!!

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AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 22nd Feb 2009 04:35 Edited at: 22nd Feb 2009 04:38
Tower Defense

Ya know, I've been here for a full two years now, and I think this is my first real WIP game! Sad, I know.

Anyway, it's a simple tower defense game, with little viking smiley faces as enemies.



And here's a demo:

http://www.mediafire.com/download.php?nyw0gnmayz0

There's no main menu, as I'm focusing on the gameplay for the time being. To play just drag the towers out onto the map. The waves come one at a time, and there are 20 seconds between each wave. It'll also go on forever, even if your health goes below 0.

The engine itself is totally done, however as you can tell if you play the demo the difficulty is totally screwed up, and that's where I need the design help. Basically, I'm terrible at deciding how much different towers should cost, how much damage they should do, how fast the different enemies are, etc. And I was wondering if someone(s) could give me some tips on what the stats of the different units should be. The demo only comes with two towers but there are 5 bad guys and you can mess around with their health, the money they give, etc. by editing their .en files in the 'enemies' folder if you want.

If anybody has any advice about how to give it a good difficulty curve it'd be greatly appreciated.

Oh, and obviously if you run into any bugs or have any other suggestions those are welcome as well.

Monk
16
Years of Service
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Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 22nd Feb 2009 18:07
I would increase the enemy level each 5 levels.
So the first 5 levels = 10 level 1 enemies
5 to 10 = 10 level 1 enemies + 10 level 2 enemies etc

I would also make the money the give proportional to the enemy level that dies.

Sorry but ive not got spare time to run the demo now but i will do at a later date.

Basically, i say, you should keep playing your own game, and editing it until you think its hard enough. And then make it a little harder and release it for people to try...

bergice
17
Years of Service
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 22nd Feb 2009 20:18
bored...



NEW: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40ghz 4gb ram 32-bit | OLD: 3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 22nd Feb 2009 21:35
Monk:

Thanks for the input, ya I suppose you're right that the best way is to just play it over and over until it feels right.

bergice:



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