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FPSC Classic Product Chat / Player Height

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bloobat
15
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Joined: 19th Feb 2009
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Posted: 22nd Feb 2009 16:52
Is there any way to increase or decrease the player height? I've tried to search the forums but there wasn't an exact answer. The threads always ended with a question. So is there a way to adjust the height?
samourai
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Location: Turn around...
Posted: 22nd Feb 2009 17:32
not without scripting i think, correct me if im wrong

http;//www.flamestarstudio.webs.com
SikaSina Games
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Location: Reading, UK
Posted: 22nd Feb 2009 17:33
Nope, you can only change the jump height in relevance to that.

-FCV


FPS Creator X10 Forums
FREE THE NEXT!!!!!!!!!!!!!!!!
meteorite
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Location: The Capital Wasteland
Posted: 23rd Feb 2009 01:51
No, the only thing you could do to achieve this effect is scale everything else up, making you seem short

James: Now I know you don't like it when I leave you alone, but you're gonna have to look out for yourself for a minute.

One star to whomever knows what game this is from, it's a more recent one.


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Gamer X
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Posted: 23rd Feb 2009 02:42
Quote: "Is there any way to increase or decrease the player height?"

Would be nice effect to a game, but it can only be done through scaling models.

@meteorite
Fallout 3


gorba flamingo
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Location: between crazy and all out insane!
Posted: 23rd Feb 2009 06:40 Edited at: 23rd Feb 2009 06:40
what model?

[url=http://profile.mygamercard.net/gorbafletch]
Gamer X
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Joined: 1st Feb 2008
Location: Planet X
Posted: 23rd Feb 2009 13:06
Quote: "what model?"


all entities and segments have a .x file. that file is the model. you can find most of the files in the meshbank folder. items and characters' .x files are in the entitybank folder. weapon .x files are located in the gamecore folder.

you can scale all of these through the .fpe and .fps files by changeling the scale value.

*note
.fpe are for entities and are located in the entitybank.
.fps are for segments and are located in the segments folder.


General Jackson
User Banned
Posted: 23rd Feb 2009 14:49
yeah, all the enemy (at least stock ones) there scale is 80. if you set it to a hundred, they are as tall as the plr. that is what i did for my ww2 game i am working on.

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
bloobat
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Posted: 24th Feb 2009 00:38
Alright cool. I'll try that out. Thanks for the replies!
Brian In Korea
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Posted: 1st Mar 2009 18:14
Can you create a global scale variable and then have that value updated during game time. Such that if a player drinks a potion or steps into a trigger zone the scale variable gets updated and all or some of the model sizes get updated?

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