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FPSC Classic Models and Media / What was FPSC lacking? The Starship Enterprise of course! here it is!

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X10 User
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Joined: 21st Jan 2009
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Posted: 22nd Feb 2009 21:40 Edited at: 23rd Feb 2009 00:07
Hi there! i decided to take a break from scripting and throw together my first model (see attached fpsc screeny) and a bit more **look away SHG** toilet thinking, led me to conclude that there werent any United Federation Starships available so i went ahead and knocked one up in milkshape

since i dont know how to texure map i imported it into entity workshop for the texture and exported it from there

as a result its not brilliant but its ok for a laugh in a game

so here it is (i used waypoints and a space sky box and it looked pretty good from a distance!)

>>>>Download<<<<<

download attached along with a basic fpi to get you goin!

and here you can get the klingon one i mentioned below

>>>>download<<<<

let me know what you think! ok it keeps saying the file size is larger than 50mb so il have to link it to an outside file for download thats rather annoying sie its only 591kb large?

just to be clear NON COMMERCIAL USE ONLY

- Why is everyone on here so rude? -
Apple Slicer
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Location: Oregon, in the rain...
Posted: 22nd Feb 2009 22:15
Lol. Thats awesome. Good work.

Till Thy Migration Come...
>>>Can anyone guess how I came up with my username???<<<
X10 User
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Posted: 22nd Feb 2009 22:19
hehe thanks dude, thinking bout doing a klingon one and writing scripts for em to battle it out lol what ya reckon?

- Why is everyone on here so rude? -
Bendak11
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Location: The bush in your front yard.
Posted: 22nd Feb 2009 23:12
Be sure to include "Non-commercial use only" in your terms and conditions. Wouldn't want anyone to get sued would we.

X10 User
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Posted: 22nd Feb 2009 23:15
hey whoevers dumb enough to put a registered trademark in a commercial product without permission deserves to get their ass sued i take no responsibility for their dumbness!!!

- Why is everyone on here so rude? -
Bendak11
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Posted: 22nd Feb 2009 23:21
I'm just saying, it should be in the TaC.

Cosmic Prophet
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 22nd Feb 2009 23:34 Edited at: 22nd Feb 2009 23:40
If you can get your battle scripts working, give me a holler, I've almost got the whole ship interior already built.

[img][/img]

[img][/img]


[img][/img]

In the Universe, nothing ever stays the same.
X10 User
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Posted: 22nd Feb 2009 23:45
@Cosmic Prophet i most certainly will do, on the subject if theres any assistance you can give regards the modelling id be all ears as ive only just learnt to do it today and i dont know where to start with the texture mapping as you can tell

although on the script front im not doing to badly, altho at the moment they just shoot each other once and stop moving >.<

@Bendak i take your point and i have mentioned it **see above** im just registering the fact that i dont take responsibility for other peoples actions

- Why is everyone on here so rude? -
Cosmic Prophet
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Posted: 22nd Feb 2009 23:51
Take these for a spin.

http://forum.thegamecreators.com/?m=forum_view&t=131537&b=24

In the Universe, nothing ever stays the same.
puppyofkosh
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Posted: 23rd Feb 2009 04:06
@Cosmic - WOW. That looks awesome!

X10 user - Cool!
F0aMy
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Joined: 16th Feb 2008
Location: In my room, creating games... DUH!
Posted: 24th Feb 2009 19:17
Haha if that is your fist model Im a VERY VERY amazed.. I have just downloaded a modeling software and well lets say I should SHIFT+DEL the whole folder...
Nice work!!!

[b]Foamy out!

Lean mean game creating machine!
X10 User
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Posted: 25th Feb 2009 23:09
yep first attempt at a model for FPSC took a bit of trial and error to get it out so thats why its pretty sucky, i loaded it back up in milkshape after getting better to grips with it and came out with these three (Download)

it includes a remapped version of the enterprise i completly remodelled it after learning to use milkshape thanks to cosmics help
i also included a model i did of a worm from 'worms' and a strange 'walker' im workin on for my game hope u enjoy

i suggest not deleting the files but follow the link in cosmics post above and follow the tuts it works wonders!

- Why is everyone on here so rude? -
The Next
Web Engineer
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Location: United Kingdom
Posted: 26th Feb 2009 00:04
For a first model thats great. I always offer some C/C i may sound harsh but its all good in the end and usually helps out allot.

Anyway for this one i would say
- Space ships are big so make them larger can be done in milkshape or by using scale fpe command
- Texture needs work but u already said
- Hint this is FPSC if something is far away or big dont add tiny details like doors on the mesh just slows down the engine low polies are good here

Good Luck and well done look forward to more

So... You have messed up your FPS Creator again - The dreaded words are back

FPS Creator Community Forum
X10 User
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Posted: 26th Feb 2009 01:03
d/l the model and see for yourself the only detail i go into on the meshes is the actual shape, and that little radar'y thing on the front, as for the scale issues the fpe command doesnt seem to work that well so im used to getting the scaling done in milkshape but as im still new i judge it badly i just created a 'barrell monster' supposed to be twice player height but came out as 5 fpsc map layers tall! so i think a little trial and error is the solution thre

as for the crit i appreciate it, it often leads to handy tips lol

with regards to the texturing now that im using blacksmith 3d and can paint directly onto the meshes im hoping to really add all th e detail in the textures as im hoping is a little evident from my second attempt lol

did u check the updated version in the post nearest the bottom?

im not really big into space ships and the like im learning to model to add custom detail into my own games, just seemed like enterprise was easy place to start, just 6 different cylinder variations and a little rotation here, a spin there and voila, then when i got to grips with extruding and smoothing etc it all began to fall into place lol

one thing though is im having trouble getting the animations i record in milkshape to come through into fpsc, i got the skeleton rigged and the anim recorded but when i export to x file for use with entity creator to get it fpsc ready it doesnt play any anim, any ideas?

- Why is everyone on here so rude? -

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