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FPS Creator X10 / Following waypoint with DarkAI

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Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Feb 2009 19:36
Just started messing with X10 so please excuse the 'newbie' questions (no X10 Community Guide see). How do you get a character to follow a waypoint and still exhibit DarkAI? I've tried putting 'follow.fpi' in the Main and while it does follow the waypoint, that's all it does, even if I stand in front of it shooting. Sometimes it just walks on the spot.

Any help appreciated.

mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 23rd Feb 2009 21:46
if you guys did not kicked jason, he could help but hey...

Nickydude
Retired Moderator
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Posted: 23rd Feb 2009 22:56
What was the point of that? Trying to be clever won't help at all will it?

Tutelage Systems
16
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Posted: 24th Feb 2009 01:11
Anyway, I was going to post but I got lazy.

The only way to make entities follow the way points (if you are doing characters) is by setting their type to neutral.

Try doing that and let us know if it works

Nickydude
Retired Moderator
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Posted: 24th Feb 2009 01:17
Just tried that but now he walks on the spot and doesn't react when he sees me / gets shot. I'm using Ulysses by the way.

Jingle Fett
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Posted: 24th Feb 2009 02:31
I haven't tried it much cos I'm not at that point yet, but all I"ve gotten were the same results; only neutral characters seem to follow waypoints. Which is a bit weird because I would have thought we would want to be able to have enemies that'd act as guards in the inevitable stealth part...

A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/
mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 24th Feb 2009 12:33
only neutral wil work, i tried many things, and ''can hear'' isnt working ( i think)

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 25th Feb 2009 21:18 Edited at: 25th Feb 2009 21:20
There is a bug at the moment with the darkAI follow commands in X10 you should be able to let enemies do it as well. I have recently realised that it doesn't work on neutral or ally either in newest versions.

But with older versions do this should work fine might work on new versions but not sure depends on your pc:

Do this:

Alignment: Neutral
At Start: Patrol Area

Items to set if that doesnt work: might work did for me once x10 is a bit of messing around at the moment.

If see: No action
If triggered: No action




If that doesn't work then i would report it as a bug as now it doesn't work for me either.

So... You have messed up your FPS Creator again - The dreaded words are back

FPS Creator Community Forum
bond1
19
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Joined: 27th Oct 2005
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Posted: 27th Feb 2009 01:08
I'm pretty sure making characters follow waypoints in X10 turns them into a walking piece of scenery. It's been this way ever since development when DarkAI was added. I guess they felt the tradeoff was worthwhile.

I'd rather have working waypoints though - allies mean nothing to me. In fact I hate ALL games that have allies in them, but it's the trendy thing right now I guess.

----------------------------------------
"bond1 - You see this name, you think dirty."
lampsrus
15
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Joined: 14th Jan 2009
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Posted: 27th Feb 2009 01:58
I don't believe it works, hope the guys get a fix soon.

Don't ask about my forum name. LONG story.
game freak16
18
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Joined: 25th Jan 2006
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Posted: 27th Feb 2009 03:40
I hate how you have to control your allies. I wish there was a way that you could just have allies fight by themselves or follow waypoints and then have one or two allies that follow your command.

Tutelage Systems
16
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Joined: 12th Dec 2007
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Posted: 6th Mar 2009 02:25 Edited at: 6th Mar 2009 02:25
*edit* please delete, wrong topic

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