Ok, I just tried out the latest build of Ashingda's map maker.
Thinks that need to be done:
1. Framerates: Though not a BIG problem, I was maxing out at about 25 consistently. It would be nice to have some more frames, as I KNOW my computer isn't the worst out there.
2. Bugs. There was a little bit of a problem where the grid image is pasted on the screen. This REALLY needs to be fixed asap
3. Layer reading. If you put the same tile on different layers, you cannot tell which is which. We need some way to differentiate which are on which layer (maybe an outline for the appropriate color). This is a REALLY big one, as erasing can become troublesome. On the same note, perhaps a note can be put by the names of empty layers (or layers that have tiles on them).
Here are some things that would be nice to add:
1. Drawing tools. Rather than a right click/left click style for drawing and erasing, it would be nice to have some options. For instance, a box tool or a fill tool (fill tools are a pain but can be incredibly helpful for map making).
2. Perhaps have a button or something to import tilesets, instead of having to put them all in the folder before starting.
3. Saving routine. The save that is there is good for the map editor, but I am still of the opinion that it is overkill for the game. Saving the entire map as an image would be sufficient. Either way, the map would need to be scaled based off of edges (the furthest down and right columns and rows that have no tiles).
There may be more that i didn't notice/think of so if you see anything or have an idea, be sure to post it so we can discuss it.
Job assignments are as follows:
Smartguy: Take the saving routine. Remember, for now, include all arrays we MAY need. Lets try the method of saving the whole map as a single image to be cut up later (if it is too much for the program to handle, we can always switch back relatively easily)
Bobbyd: Try to lock down that bug where it displays the image. This is a relatively simple job that will allow you to get acquainted with the the code so far. The bug occurs when you click on the zoom buttons.
Myself: I will work on the framerate problem to see if I can crack that one from this end. Also I will try to shorten the loading times required when switching to a new area on the map
Ashingda: Since you said you wouldn't have a whole lot of time, just work on additional tilesets/characters in your free time.
Remember, post often to show progress, even if you haven't made any big changes. I would like updates at LEAST once a week, even if you say you haven't had time. That way I know where things are at.
I will be on here most of the day on most days (all day for the next couple). If you REALLY need to get a hold of me and I am not on the forums, you can check my xfire account, which is BN2Productions or my AIM which is herocreator. Like I said though, I should be here more often than not.
And remember, if you are lost, confused, or just unsure where to proceed ASK!! If I don't know, we can all talk to figure it out, but it won't solve itself.
Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose