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3 Dimensional Chat / Importing Shaders and Objects from Nvidia's FX Composer 2.5 to DOPro

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JoeOh
15
Years of Service
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Joined: 25th Feb 2009
Location:
Posted: 26th Feb 2009 06:20
I already made a shader I would like to use as a glowing star in FX Composer 2.5.

What are the steps to import the Object (A simple sphere) and the shader effects into DBPRo.

Thanx-

I'd trade it all, for a little more...
lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 26th Feb 2009 20:49
maby try the db/pro boards, this is mainly modeling

CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 26th Feb 2009 22:48
There's a certain way of coding the shaders necessary for making them DBP ready....

The DBP boards are the way to go mate...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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