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3 Dimensional Chat / Free FN Scar Model(2 versions, 1-ironsight, 2-scope)

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FIGHTEX
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Posted: 27th Feb 2009 14:04
Hi, i decided to make a nothere free model, its not texturet maybe i will try to texture it but for now i give this out free.
the ironsight is 887 vertecies
and the scoped version is 766 vertecies

feel free to visit my desert eagle tread:
http://forum.thegamecreators.com/?m=forum_view&t=145662&b=3

Game.Love

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FIGHTEX
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Posted: 27th Feb 2009 14:06
Wire

Game.Love

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FIGHTEX
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Posted: 27th Feb 2009 14:52
Iron Sight

Game.Love

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FIGHTEX
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Posted: 27th Feb 2009 14:53
Scoped

Game.Love

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Aelin
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Posted: 27th Feb 2009 15:56
From what I can tell, it has too many polygons if you are intending for a real-time model. The barrels and scope should consist of 8 segments only, that's more than plenty. Also, it looks like you might have used sub-divide - that's a no-no for real-time models also.

I'm not looking to join any amateur teams, nor do I take requests.
FIGHTEX
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Posted: 27th Feb 2009 15:58
Oh, what shold i rathere just make a loop cut??,

cus i tod les vertecies faster it runs.

and yeah i did use to many for the barrel and the scope.

Game.Love
Aelin
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Posted: 27th Feb 2009 16:03 Edited at: 27th Feb 2009 16:07
Did you see my gun posts as well? What I do is make a cylinder with 8 segments (As I suggested) Then I rotated it 22.5 so that the top of the cylinder is now flat, then I use loop cut to cut in the details.

The finished gun came out like this:


Here's the second one, without the stock (Wireframe)


Basically - your goal is to preserve detail while using as little polygons as possible. Most of your detail will be done via texturing.
As you can see, my AK-47 could still use further optimization, the clip for instance, is a bit higher poly than it needs. It could be a simple cube with some loop cuts and adjusted to form a rough clip, then textured for more detail.

I'd be more than happy to share the .blend with you, if you wish.

By the way, good job regardless, I didn't mean to be overly critical in the first post.

Also, this was my first attempt at weapon modeling in Blender:
http://forum.thegamecreators.com/?m=forum_view&t=145600&b=3

I'm not looking to join any amateur teams, nor do I take requests.
FIGHTEX
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Posted: 27th Feb 2009 16:05
Yeah, thats a good model, and i know i used to many i tad that the scope is going to be wright in front of you(fps style) that i would put more.

but anyway what did you mean

should i like use a loop cut or something??

Game.Love
Aelin
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Posted: 27th Feb 2009 16:08 Edited at: 27th Feb 2009 16:09
Quote: "
but anyway what did you mean+ Code Snippet




should i like use a loop cut or something??
"

Yes, use loopcut instead, making cuts only where needed, subdivide makes your mesh get messy, and creates unneeded polygons.

Edit: Here's my AK-47, if you want something to look at.

I'm not looking to join any amateur teams, nor do I take requests.

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FIGHTEX
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Posted: 27th Feb 2009 16:10
Sry this is kind of stupid, what is polygon, a face or what?

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Aelin
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Posted: 27th Feb 2009 16:12 Edited at: 27th Feb 2009 16:13
Quote: "In geometry a polygon (pronounced /ˈpɒlɨɡɒn/ or /ˈpɒliːɡɒn/) is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain). These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices or corners. The interior of the polygon is sometimes called its body. A polygon is a 2-dimensional example of the more general polytope in any number of dimensions."


Taken from http://en.wikipedia.org/wiki/Polygon

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FIGHTEX
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Posted: 27th Feb 2009 16:13
oh, sry i could figure that out.:S
thnx for advice.

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Aelin
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Posted: 27th Feb 2009 16:15
You're most welcome; Later I'll make some video tutorials and post them.

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FIGHTEX
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Posted: 27th Feb 2009 17:33
Aelin, is This mp5 sd6 model low poly enough?

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FIGHTEX
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Posted: 27th Feb 2009 17:33
Aelin, is This mp5 sd6 model low poly enough?
http://forum.thegamecreators.com/?m=forum_view&t=146134&b=3&p=0

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Aelin
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Posted: 27th Feb 2009 19:09
Excellent work It's far better.

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GamerDude
User Banned
Posted: 23rd May 2009 13:22
cool! but hey, can i please use this for my game? i have EAI's FN Scar and I need a pickup and vweap. I already have them ingame and they work great.

very nice!

PS: sorry for big bump.

thanks


If you mess with me, you are gonna get own3d!
Modeller, Texturer, Animator and of course... GAMER! Requests - EMAIL ME!
FIGHTEX
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Posted: 23rd May 2009 13:27
sure you can use it.

Game.Love
GamerDude
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Posted: 23rd May 2009 13:39
great! thanks.


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Toasty Fresh
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Posted: 23rd May 2009 14:36
Quote: "i have EAI's FN Scar"


Where did you get that?

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GamerDude
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Posted: 23rd May 2009 14:42
i bought it off him asis. it needed some work to get it up to date and working properly, but it was worth it.


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Toasty Fresh
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Posted: 23rd May 2009 14:53
That is very interesting. When you say 'some work' do you mean actual mesh work or what?

"You are not smart! You are very un-smart!"
GamerDude
User Banned
Posted: 23rd May 2009 15:01
it needed:

vweap, pickups, fixed gunspec, fire sound, hud image, etc

but as i said, it was all worth it.

@FIGHTEX, sorry for offtopic


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