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FPS Creator X10 / How do you do the outside

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Rocky
15
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Joined: 28th Feb 2009
Location:
Posted: 28th Feb 2009 13:20
How do you make the games outside so you can see the houses and stuff
Just seen a pic of it
And im new so hey.
mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 1st Mar 2009 09:36
umm, like the way you make inside but now you place houses.
you can use houses from ww2 stock media

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 1st Mar 2009 10:51
There is NO terrain in FPSC and building FPSC levels uses a very high FPS level i would say if you can stay well away from Outside levels in FPSC.

mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 1st Mar 2009 13:05
well therei sn o terrain, but you can use flat grass....

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 1st Mar 2009 21:05
On my TGC store account there is 3D grass that does work in FPSC X10

Apple Slicer
16
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 1st Mar 2009 22:52 Edited at: 1st Mar 2009 22:52
Um, terrain is possible is Fpsc, I use T.ed. I made terrain tips quite a while ago, but I dont know if they are compatible with FpscX10

here it is...

Just my two cents...

Till Thy Migration Come...

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 2nd Mar 2009 00:39
Last i tried that it didnt work in X10

Apple Slicer
16
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Mar 2009 00:40
Okay, well, worth a shot I guess.

Till Thy Migration Come...

Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 2nd Mar 2009 13:57
Lee has implemented the scale feature back in for FPSC X10 entities so your T.ED terrains should be compatible now.

Just make sure your using the latest v109 BETA
DualEagle_MKII
15
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Joined: 5th Mar 2009
Location:
Posted: 5th Mar 2009 11:36
Not sure if this helps , but your could try creating a few empty 'shell's of buildings, then placing them outside your actual level and creating some sort of skyline, having the shells viewable over the top of the walls marking the boundires for the the outside areas.

-- Game Production has begun! What a long trip it will be... --
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 7th Mar 2009 12:20
yeh

Pyro1250
15
Years of Service
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Joined: 21st Jan 2009
Location: Turn Around.....
Posted: 5th Apr 2009 08:46
well if u want terain u can model it yourself in programs like blender or download form here www.fpsconline.com

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