Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How do i convert my ms3d files to work with FPSC??

Author
Message
Pheonix Games
17
Years of Service
User Offline
Joined: 26th Feb 2009
Location:
Posted: 28th Feb 2009 20:02
this is the question How do i convert my ms3d files to work with FPSC?? ... plz help.

yesterday is the past, tommorow is the future, today is the present, thats why its called a gift.
ace93
17
Years of Service
User Offline
Joined: 22nd Feb 2009
Location:
Posted: 28th Feb 2009 20:06
you export as X but is it a gun? a static entity? or a character?
the italian
17
Years of Service
User Offline
Joined: 11th Sep 2008
Location: Cremona Italy
Posted: 28th Feb 2009 20:48
hi
For a static model(is better you first learn make static models ), you need to export it to directx jt by milkshape.
However if you download " ENTITY WORKSOP " ( a very wanderfull tool )you very simply can put your entity in FPS Creator without problems.
You can find all informations by the " The Official Community Guide to FPS Creator " find it in the Forum.......

Good work

Simon

oldboy of 40 years old

Login to post a reply

Server time is: 2026-07-27 18:37:07
Your offset time is: 2026-07-27 18:37:07