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Author
Message
Nixium
17
Years of Service
User Offline
Joined: 31st Dec 2008
Location: Azeroth
Posted: 1st Mar 2009 10:16
Hi, I released this game during the week. It is set on a future space station orbiting the Earth, and the player has to fight a robot invasion force, before the launch to our planet.

Here's the download URL:
http://rapidshare.com/files/201237083/darkconn.exe

Here's some screens:


Title Screen



Hangar Bay Exploration



Robot Fighting
!

Here's an extract from the Readme.txt file:
DarkConn_ is set about a century'ish from now, where robots have mainly left Earth after some generations of slavery, and have vowed to fight back against humanity from their bases scattered around the solar system. They have staged an attack by sending several motherships teeming with homicidal anti-human robots and have established a point-of-invasion base on the International Space Station, which is much bigger and robust than it is in its present-day form.

Much of the invasion force is aboard the ISS, and if it can be destroyed or controlled, then the plans of the robot invasion force may be thrawted. Unfortunately, Earth's war with the robots has left the humans with much rebuilding of the world to do, and there aren't enough resources to launch a full counter-strike offensive. This is where you, the player, come in...

You must work your way throughout the station, and somehow stop the robots from decimating or conquering an already badly wounded human race on their home planet, by preventing the machines from ever reaching it in a hostile capacity. Good luck, soldier.

Movement keys:

Mouse to look around.
Left Mouse button - Fire Weapon.
Right Mouse button - Alternative weapon functions (mainly on assault rifle).

W - Forward.
S - Back.
A - Strafe left.
D - Strafe right.
Space - Jump.
C - Crouch.
Enter / Return - Use.
R - Reload.
Q - Peek Left.
E - Peek Right.
Shift - Run mode.
Esc - Ingame menu.
1 to 0, or mouse wheel rotated - Cycle through available weapons.
------------------------------------------------------------------

If you decide to play, have fun and thanks for trying it out.
Regards, Nix.

Nixium
17
Years of Service
User Offline
Joined: 31st Dec 2008
Location: Azeroth
Posted: 1st Mar 2009 12:56
Just to keep in with the rules, DarkConn_ was created in FPS Creator DX9 and with the 1.14 patch (cut down on crashing).

Couple more screenshots:

Random Corridor



Reactor Level


The game is linear, and is not supposed to be too hard or have very much complexity about it, as it was a first effort and a big learning curve. That said, it was a huge amount of fun to produce, as will all my games in the future, hopefully. The models I bought from the game creator store were worth every penny.

Just to recap again, here's the download link:

http://rapidshare.com/files/201237083/darkconn.exe

Thanks, IW.

KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Mar 2009 15:24
I've updated your Subject to include "[X9]".

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