Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / models bigger than one floor level

Author
Message
FPS NOOB DOTCOM
17
Years of Service
User Offline
Joined: 17th Apr 2007
Location:
Posted: 2nd Mar 2009 17:50
i just bought the model pack 11 pack with the beta for x10 and a few x9 trees, so expecting them not to have any problems because they are static, i left them alone. When i placed them on my map (in static mode) they did not appear period. remember the fact that these objects go higher than one floor level. when i placed them in dynamic mode, they were reduced in size dramatically. can anyone help with fixing this?
Master Scott
15
Years of Service
User Offline
Joined: 3rd Mar 2009
Location:
Posted: 4th Mar 2009 06:01
I have no idea, but do remember that this is only a beta, and x10 is already pretty buggy so its far from perfect.
mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 7th Mar 2009 12:19
you can fix it in the .fpe from your entitie


like this :
;header
desc = box23

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = box3.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 300 (place the scale command in the .fpe)
fixnewy = 0
defaultstatic = 0
materialindex = 2
collisionmode = 3
strength = 0
isimmobile = 0
soundset =
soundset1 =
defaultheight =

;visualinfo

textured = box3_D.tga
effect = effectbank\bump\bump.fx
castshadow = 1

;Animationinfo
animmax = 0
anim0 = 0,0

Login to post a reply

Server time is: 2024-11-23 04:23:49
Your offset time is: 2024-11-23 04:23:49