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Dark GDK / Turn on anti-aliasing?

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scott1686
15
Years of Service
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Joined: 27th Jan 2009
Location:
Posted: 4th Mar 2009 06:35
Is there a function that turns back on anti-aliasing? I want to have a menu that contains various sprites, and once the user is done with the menus, I want to switch to 3D mode and turn anti-aliasing back on. Thanks.
scott1686
15
Years of Service
User Offline
Joined: 27th Jan 2009
Location:
Posted: 5th Mar 2009 22:51
Does anyone have any idea if a function like this exists? Any time an image is pasted to the screen or a sprite is positioned on the screen, once dbSync is called it seems to turn off anti-aliasing for the remainder of the program, even if you delete every single image and sprite and don't try to display any of them later on.
sydbod
16
Years of Service
User Offline
Joined: 14th Jun 2008
Location: Just look at the picture
Posted: 6th Mar 2009 02:01
I was under the belief that things like AA had to be set at the time of creation of the window.
AA is a new addition to DarkGDK, and I have not seen any reference by other people showing that they have a means to control it once the window has been created.

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