ok i have literally just had this working myself and came online to see if anyone else was working on it
i took the hornet model from fpsfiles but i just wanted it to go in a straight line over the players head so i didnt bother with the waypoints althouh when i set my humvee following them it rotated like the characters do but you have to edit the fpe file
all i did was set a spawn velocity with appearnogravity as its init fpip, change spawn angle so it was level and when it spawns it goes shooting across the level, i then modelled some bombs in milkshape (check models and media section for the upload soon) and set the spawn at start to know, spawn life to 3 and and placed them 3 storeys up in the air inside a trigger zone, i gave the trigger zone zoneanyactivate.fpi as its aimain and set if used field to the name of the bomb and voila
when my plane goes through it bombs spawn under it, down to the ground and explode
to achieve the death dive just have a certain invisible entity waiting (a copy of the original thats flying round) ready to spawn on command, set the angle to point down in its entity properties (0 seems to send it gradually downwards for me as it goes forwards, about 100 units forward for 20 units in height lost) set a timer so just as it hits the floor it destroys itself, or have some barrels there which again get triggered by another zoneanyactivate trigger zone as this detects entities within the zone, so the barrels spawn as the ship hits and explode right away (change the number in the spawn life field for diffrent delays in explosion) and dont forget to set them to dynamic, explodeable to yes and add a bit of extra weight never hurt
hope that helps
- Why is everyone on here so rude? -