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Community Competition / Nebula - A Puzzle Game

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BMacZero
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Posted: 7th Mar 2009 21:13 Edited at: 26th Sep 2009 17:35
Nebula - A Puzzle Game

In Nebula, a fleet of alien space stations has drifted into our solar system. No one is sure what they are doing there, but Earth does not want to take any chances.

You take control of the USSC Nebula, a small craft that can destroy other objects by launching space mines. Your objective is to destroy the alien stations.


DOWNLOAD FINAL VERSION
(Added 5/30/09) - Now compatible with any version of DirectX 9.0c.

http://www.mediafire.com/download.php?vehqmgkwk1l

The only controls for the main game: click! And figure stuff out .
Controls for the level editor are given when you run it.


Gameplay:

The basic engine for this is a gravity demo I wrote for the DBP Coding Challenges some time ago. In each level, the player must destroy the enemy station by launching mines at it. This task is complicated by several factors, though: the craft can only carry a limited number of these advanced mines, nearby planets can pull the mines off-course with their gravitational fields, and the aliens have erected laser walls around much of the solar system that will deflect or destroy mines.


Screenshots:

Basic game:


Fun with the level editor:



Credits:

Background Images - Scraggle
Planet images - Scraggle
Bitmap Fonts - Scraggle
Mine (star) image - Scraggle
Enemy station image - Spotaru
Music and Sounds - Agent Joe

Uses Phaelax's line collision functions and coolgames' bounce function.



Monk
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Posted: 7th Mar 2009 21:24
That looks soo cool!

Any chance of a demo?

I was thinking of making a WIP but after looking at this, im gonna wait a bit first.... =(

BMacZero
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Posted: 7th Mar 2009 21:35
I'll post a demo once I've got a working level editor and made a few levels with it (shouldn't be too far off). Trust me, it isn't all that fun to play right now

Monk
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Posted: 7th Mar 2009 21:43
Its odd how you never seem to enjoy your own game as much as everyone else seems to....

No probs, just as long as its not too far off =)

BMacZero
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Posted: 7th Mar 2009 21:55
Hehe, that is true. Probably because the programmer tests it so much that they just get tired of looking at it

JLMoondog
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Posted: 7th Mar 2009 22:06
Cool concept, should make for some fun. Will gravity be a major piece of your strategy? Be cool to launch mines near a gravitational field to have it swing around and hit a target on the other side.

So far graphics look clean and easy to understand. How are the controls going to be handled? For me, mini-games that only require the use of the mouse are more fun then having to use one hand on the mouse and the other hitting key-combination

Good luck with your entry.

Monk
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Posted: 7th Mar 2009 22:32
Quote: "For me, mini-games that only require the use of the mouse are more fun then having to use one hand on the mouse and the other hitting key-combination"


Can you drive a hovercraft/boat using only the mouse?? If so I'll make it that way =)

BMacZero
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Posted: 7th Mar 2009 22:39
Quote: "Cool concept, should make for some fun. Will gravity be a major piece of your strategy? Be cool to launch mines near a gravitational field to have it swing around and hit a target on the other side."


Indeed, it will involve lots of slingshotting and bouncing .

Quote: "How are the controls going to be handled? For me, mini-games that only require the use of the mouse are more fun then having to use one hand on the mouse and the other hitting key-combination "


Well, cool, because right now the only controls are pointing and clicking to launch mines, and it's probably going to stay that way (the minelayer is immobile)

Quote: "Can you drive a hovercraft/boat using only the mouse?? If so I'll make it that way =)"


Sure - move the mouse left and right to steer and click to accelerate. I've seen a few games done that way.

Monk
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Posted: 7th Mar 2009 22:53
How bout shooting as well?

BMacZero
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Posted: 7th Mar 2009 23:11
Right-click?

Dragon Knight
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Posted: 8th Mar 2009 07:50
BMacZero
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Posted: 8th Mar 2009 16:32
Thanks Dragon! I couldn't get that game to play though - the ads wouldn't go away

BMacZero
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Posted: 8th Mar 2009 18:56
Level editor is coming along nicely (see first post).



JLMoondog
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Posted: 9th Mar 2009 00:56
That's looking like some good 'ole fun. Are the colored lines barriers?

BMacZero
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Posted: 9th Mar 2009 04:24
Indeed - the orange ones destroy mines, the blue ones cause them to bounce.



Jammy
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Posted: 14th Mar 2009 05:53
I love shoot em ups if it is half as good as geometry wars you could be on a winner.

BMacZero
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Posted: 14th Mar 2009 06:20
Thanks Jammy! Unfortunately this isn't a lot like Geometry wars - it's more of a puzzle game then an action shoot-em-up. I'll post a demo in a few days and you can see



BMacZero
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Posted: 15th Mar 2009 18:46
Okay, I know how much you guys like demos, so I finally uploaded one! Yay

See the first post!



Monk
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Posted: 15th Mar 2009 23:29
That is soo fun to play!

Some of the levels could be doing with a being a bit more difficult, but elsewise thats a cool game =)

BMacZero
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Posted: 15th Mar 2009 23:38 Edited at: 15th Mar 2009 23:40
Quote: "Some of the levels could be doing with a being a bit more difficult, but elsewise thats a cool game =)"


Okay, that's good to know, I thought they were just easy because I've been playing the game so much

Did you try out the level editor? See if you can make some harder levels



Monk
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Posted: 16th Mar 2009 18:20
Nah sorry didnt have much time to play it but I bet it would be easy to make some really hard levels. It really is a cool game =)

BMacZero
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Posted: 21st Mar 2009 05:10
Meh, I have level writer's block . But I uploaded a new version of the game with some new levels. This version also fixes several rather serious glitches with the mine bouncing and polishes up the GUI and all that.



Dragon Knight
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Posted: 21st Mar 2009 17:38 Edited at: 21st Mar 2009 17:43
Runtime Error 118 - Array does not exist or array subscript out of bounds at line 930

Might help ya debug a bit, got the error whilst playing, when one of the level's finished.

Suggestion:
perhaps having a retry instead of just returning to the menu
Created my own level but sadly got the ball trapped lol, perhaps having a life timer on the ball? So even if it does get stuck you can still continue the game.


looking good so far must get back to creating mine heh

BMacZero
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Posted: 22nd Mar 2009 00:12
Thanks for the error catch! I fixed it . Also implemented your retry suggestion.

If the mine got stuck while you were testing in the editor, you can just right-click to cancel the test. I will add something of that sort in the game that allows you to kill back to the menu or somesuch.

Thanks for testing, don't seem to get many people around this board



Dragon Knight
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Posted: 22nd Mar 2009 04:23
Yea, i just ain't been on it in a while busy with uni work etc.., I like the implementation of the level editor perhaps have this in the main game exe as well instead of two separate files, then just a menu to either one?

Up to you though how you like your game style ^-^

BMacZero
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Posted: 1st Apr 2009 02:55 Edited at: 1st Apr 2009 03:16
Final demo version now available. It's more shiney and I've implemented most of the suggestions that were made.



Scraggle
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Posted: 1st Apr 2009 20:38
It's nice to see that you are putting some of my images to good use However, you seem to be giving me more credit than I deserve ... I don't remember creating a 'mine image'.



BMacZero
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Posted: 2nd Apr 2009 02:28 Edited at: 2nd Apr 2009 02:30
It's a resized version of one of your star images . I'll clear that up.



darkvee
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Posted: 8th Apr 2009 06:37
This looks good it should be a contender for the compo.
Keep up the good work.

Vee
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Posted: 11th Apr 2009 10:03 Edited at: 11th Apr 2009 10:03
I just try'd it out and I must say, it's a very nice game.


DBPro, limited by the programmer.

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