Try to not disconnecting the mesh when UV Mapping it. There should be a way to do it without having to split it all up. If you absolutely have to, clone the whole model, UV Map it, and then put the mapping coordinates on the original just to make sure you didn't screw up any data sewing things back together.
Check out UV Layout. They have a demo version that's good for 30 days (you can keep redownloading it). Export your model as an .obj, import it in UV Layout, make your cuts (see tutorials on site for how), and then export it out again. It makes UV mapping a lot easier. 3DSM's UV Mapping gives me a headache.
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-