Hey,
Quote: "Perhaps I am missing some essential key to Trigger Zones?"
If you do SHIFT-LEFTMOUSE Button, you can drag out the trigger box.
Quote: "(1) I simply cannot get them (ex- Ocean overlay) to align properly and cover all four walls as others have. I tried rotating, but I seem to be missing something."
If you have a entity, or decal. Click Twice "b" on your keybord.
Look what it does.
And try using 1,2,3,4,5,6, on your keyboard, to rotate your entity, or decal in any way you like.
Quote: "I could not get changing "plrdistwithin to plrwithinzone=1 and plrdistfurther to plrwithinzone=0" to do anything.)"
This problem is stated on his thread. Take time to look at the posts and you will find out.
Quote: "(1) I am creating a river, and that means that the player could hypothetically drop into the water anywhere along the embankment. Therefore, when choosing a random point to jump into, I sometimes do not hit the Trigger Zone (let's say it's placed in the center, and I drop into the end). This means that I need to run part way down the non-blue stream before any of underwater appears. How have people remedied this?"
Can you explain this in simpel words. I didn't folow that.
Quote: "Red Eye's recommended Helix decal,"
That one is indeed very good, but the problem of decals is, that you cant see it from beneeth.
Quote: "(3) It has been recommended that users utilize a blue light source and a fog trigger with this method. Of course, triggering reverts back to the initial problem.
"
I have included this in my script. It should work.
Look in my thread to check for more bug fixes, made by Hockeykid and by me.
Quote: "(1) This one is fairly simple: I cannot find it anymore. It appears to have been taken down. I would love for someone to show me where to find it, but I don't know if anyone can."
Next update of the mod, it will be online again.
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Off Topic: I and Hockeykid are making a water (more realistic), but as I and he have little time, the progress of it, has gone slowly. Please Stay Tuned.