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FPSC Classic Product Chat / good news for all bond1 characters darkshader triggerzone fix

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michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:10 Edited at: 29th Mar 2009 06:19
let me clear up one thing the shader im using are not from other people its from bond1 darkshader template. I custom it with the darksader program. ok this is good news for all the peolpe on here, I have came with away to use darkshader on bond1 store characters, model pack 17@18 and bond1 old charcaters. thats right darkshader being used on most model packs and custom characters. now the next thing is i found the way to make there eyes glow like the way in model pack 22. plus the fix for the pack22 issues when the characters come up invisible using darkshader and triggerzone just use appear2 fpi problem solve. that also may work on other shaders for characters with that problem when using triggerzone. so i hope you all enjoy the pics and best wishes on your games. plus this is some of the character in my new first game.

more than what meets the eye
michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:12 Edited at: 29th Mar 2009 06:03


more than what meets the eye
michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:13 Edited at: 29th Mar 2009 06:01
old character using darkshader.

more than what meets the eye
michael x
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Location: Cybertron
Posted: 10th Mar 2009 01:15 Edited at: 10th Mar 2009 01:31
scfi store character eyes glow and the thing on his stumach

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:17
model pack 18 using darkshader

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michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:17
model pack 18 using darkshader eyes glow

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:19 Edited at: 29th Mar 2009 06:16
bond1 old character hlzombie darkshader

more than what meets the eye
michael x
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Location: Cybertron
Posted: 10th Mar 2009 01:22
pack 17 eyes glow

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:23 Edited at: 29th Mar 2009 06:00
pack 4 zombie using darkshader

more than what meets the eye
michael x
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Location: Cybertron
Posted: 10th Mar 2009 01:25
store model

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michael x
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Mar 2009 01:28
store models glowing eyes and remember when using darkshader with triggerzone use appear2 fpi.

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michael x
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Location: Cybertron
Posted: 10th Mar 2009 01:49 Edited at: 29th Mar 2009 05:58
and just in case some people did not know x10 characters can work with darkshader in x9 i say it again in x9 take look

more than what meets the eye
DestroyerHive
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 14th Mar 2009 02:10
WOW! they look really shiny, which is a good thing

A single drop of water can mean a drained ocean for future generations
Demon Air 3D
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Location: England
Posted: 16th Mar 2009 19:22
Great work!



Red Eye
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Posted: 16th Mar 2009 20:14 Edited at: 16th Mar 2009 20:14
very cool and well done did you make it yourself? I would love to email you about something but there is a problem: I dont know your email.


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
michael x
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Location: Cybertron
Posted: 16th Mar 2009 22:10 Edited at: 29th Mar 2009 06:09
yes the uvmaps [the S&N] for all the characters is what i made myself the glowing eyes as well. the shader is bond1 dark shader template i just took it and custom the way i want the it to look the shin and the bumps.

more than what meets the eye
michael x
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Location: Cybertron
Posted: 29th Mar 2009 05:24 Edited at: 29th Mar 2009 05:45


more than what meets the eye
michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 29th Mar 2009 05:40


more than what meets the eye

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