in 3d-Space you can use:
Quote: "
dbSetCameraToFollow
This command automatically controls the camera to provide a tracking system. By providing the 3D world coordinate of the entity you wish to track, and some camera data, your camera will automatically update its current position each time this command is called. The X, Y, Z and Angle values provide the coordinate to track. The Distance value specifies the required distance between the coordinate and the camera. The Height value specifies the required height of the camera in 3D space. The Smooth value specifies the level of smoothing required for the camera, where a value of 1.0 is no smoothing and a value of 100.0 is lots of smoothing. The Collision value is a special flag that allows the camera to detect whether it is hitting any of the static collision boxes and if set to one will automatically adjust so as not to enter these collidable areas.
Syntax
void dbSetCameraToFollow ( float fX, float fY, float fZ, float fAngle, float fDistance, float fHeight, float fSmooth, int iCollision )
void dbSetCameraToFollow ( int iCamera, float fX, float fY, float fZ, float fAngle, float fDistance, float fHeight, float fSmooth, int iCollision )"