Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / WIP: AK-47 Type 56 Carbine

Author
Message
Aelin
15
Years of Service
User Offline
Joined: 18th Feb 2009
Location: Infront of my computer.
Posted: 11th Mar 2009 22:54
Solid Render


Wireframe


It's currently 643 polygons (I'm on a 1000 polygon budget), and 11 objects. Modeled and rendered in Cinema 4D, please note, it's not 100% complete, I'll be finishing the sights tonight and begin UV Mapping it and texturing it tomorrow.

I'm not looking to join any amateur teams, nor do I take requests.
tatts
18
Years of Service
User Offline
Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 11th Mar 2009 23:23
so far it looks pretty good Aelin
=Acid=
15
Years of Service
User Offline
Joined: 10th Feb 2009
Location: Australia
Posted: 11th Mar 2009 23:31
It's good yet not 100% accurate. I recommend modeling the shell ejection as well as the dust cover
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 12th Mar 2009 00:43
Even though I really think that people model way too many AK47's it looks good.


Alucard94, the member of the future of the past.
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 12th Mar 2009 18:29
Lol, yeah loads of people model ak's, and looks god so far.

Aelin
15
Years of Service
User Offline
Joined: 18th Feb 2009
Location: Infront of my computer.
Posted: 12th Mar 2009 20:28 Edited at: 13th Mar 2009 03:10
I decided to go with a higher poly budget and a more realistic look, considering modern FPS guns have a around 3, 000 polygons. So, I began remodeling the receiver first.







Current Polygon Count: 1264, looks like I met my budget.

I'm not looking to join any amateur teams, nor do I take requests.
Skeptis
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location:
Posted: 13th Mar 2009 03:49
Looks alot better than the first one, goodjob.
Aelin
15
Years of Service
User Offline
Joined: 18th Feb 2009
Location: Infront of my computer.
Posted: 13th Mar 2009 04:02
Quote: "Looks alot better than the first one, goodjob. "

Thanks, I spent alot more time on this model. I'm gonna start painting it now.

I'm not looking to join any amateur teams, nor do I take requests.
Dark Master Ev
16
Years of Service
User Offline
Joined: 18th Nov 2008
Location: That is a very good question...
Posted: 13th Mar 2009 05:19
they are looking amazing

Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 13th Mar 2009 16:11
Seriously, Thats awesome!

Aelin
15
Years of Service
User Offline
Joined: 18th Feb 2009
Location: Infront of my computer.
Posted: 13th Mar 2009 19:21 Edited at: 13th Mar 2009 19:21
Thanks Here's the UV Layout:


I'm not looking to join any amateur teams, nor do I take requests.
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 13th Mar 2009 19:50
Looks Great and well packed.



Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Mar 2009 22:24
It's going to be pretty tedious to texture with all of those small pieces, I'd suggest overlapping a few things, although if you want to do it that way as well go for it.


Alucard94, the member of the future of the past.
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 14th Mar 2009 01:56
Seriously, Everytime i look at this gun it gets better and better, Great work! Very good use of detail.



Skeptis
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location:
Posted: 14th Mar 2009 05:19
@ Aelin, nice UV layout, the only few things i noticed is what are all those small pieces, it doesnt seem like your model has that many. And also the texture job is ALOT easier if you have bigger pieces, like the whole side of the gun, that way you dont have aton of different pieces you have to try to get to not be seamless. Also uv layouts should always be wireframe so you can tell where the differences in polys so you can add shadows etc.
But gj, keep it up.

Login to post a reply

Server time is: 2024-11-25 08:21:19
Your offset time is: 2024-11-25 08:21:19