Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Restitution confusion

Author
Message
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 12th Mar 2009 08:22
Okay, so I'm trying to make a "trampoline" type material.

From what I've seen thus far, the restitution value gauges from 0.0-1.0, where 0.0 means no energy is reflected back into a collision and 1.0 means all energy is reflected.

Here the setup I have for my "trampoline" material:


I set the restitution to 10... so why is the material still absorbing energy from an impact? I figured it would reflect back 10x the amount of energy.


The one and only,


HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 12th Mar 2009 11:00
in the SDK the highest values they recommend is 0.0 (no bounce) - 1.0, any higher and they say it will not work as predicted.

Dark Physics makes any hot drink go cold.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 12th Mar 2009 21:54
Alright, that sucks... but I found a workaround to get the trampoline working. Thanks for the info.



The one and only,


Login to post a reply

Server time is: 2024-11-24 20:00:04
Your offset time is: 2024-11-24 20:00:04